My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider
Zap
Skeletons Fire Spirit Cannon Firecracker
Barbarian Barrel
Skeletons Fire Spirit Knight Cannon Firecracker
The Log
Skeletons Fire Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem Knight Cannon Firecracker Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Ice Golem Knight

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Knight Ice Golem
Knight
Firecracker Hog Rider Fire Spirit
Cannon
Firecracker
Knight Hog Rider Ice Golem
Ice Golem
Hog Rider Fire Spirit Firecracker
Hog Rider
Fire Spirit Knight Firecracker Ice Golem Lightning
Lightning
Hog Rider

Defense Synergies 6 7

Skeletons
Cannon Fire Spirit Knight Firecracker Ice Golem
Fire Spirit
Knight Skeletons Firecracker Ice Golem
Knight
Fire Spirit Cannon Firecracker Skeletons
Cannon
Skeletons Knight Ice Golem Firecracker
Firecracker
Knight Ice Golem Skeletons Fire Spirit Cannon
Ice Golem
Cannon Firecracker Skeletons Fire Spirit
Hog Rider
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Firecracker Ice Golem
Skeletons Knight Cannon Firecracker
Cannon Skeletons Fire Spirit Knight Lightning
Cannon Skeletons Knight Firecracker
Lightning Firecracker
Skeletons Fire Spirit Cannon Firecracker
Lightning Fire Spirit Cannon Firecracker
Lightning Cannon Ice Golem
Cannon Skeletons
Knight Skeletons Fire Spirit Cannon Firecracker Ice Golem
Skeletons Knight Cannon Firecracker Ice Golem
Firecracker
Cannon Skeletons Fire Spirit Knight Lightning
Fire Spirit Cannon Firecracker
Knight Cannon
Cannon Lightning
Skeletons Knight Cannon Firecracker
Fire Spirit Cannon Knight Firecracker
Fire Spirit Knight Cannon Firecracker Ice Golem
Cannon
Fire Spirit Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Ice Golem
Knight Firecracker Ice Golem Lightning
Skeletons Knight Ice Golem Lightning
Lightning Knight Ice Golem
Skeletons Knight Cannon
Fire Spirit Firecracker Skeletons Ice Golem
Skeletons Knight Ice Golem Lightning
Knight
Lightning Skeletons Knight Firecracker Ice Golem
Skeletons Cannon
Knight
Lightning
Lightning Skeletons Knight Cannon Ice Golem
Cannon Firecracker
Skeletons Knight Firecracker Ice Golem Lightning
Cannon Firecracker Ice Golem
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker Ice Golem
Firecracker
Lightning
Lightning Knight Firecracker Ice Golem
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Golem
Fire Spirit Firecracker
Fire Spirit Firecracker Ice Golem Lightning
Firecracker Lightning
Lightning Fire Spirit
Firecracker Lightning Knight
Lightning Fire Spirit Firecracker
Lightning Fire Spirit Knight Firecracker Ice Golem
Lightning Firecracker
Lightning Firecracker Ice Golem
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Fire Spirit Firecracker
Lightning Fire Spirit Firecracker
Lightning
Lightning
Lightning
Lightning
Firecracker Ice Golem Fire Spirit
Firecracker Lightning
Lightning
Lightning Firecracker
Lightning Fire Spirit Firecracker Ice Golem
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker
Firecracker Lightning
Lightning Fire Spirit
Lightning Fire Spirit Firecracker
Lightning Knight Firecracker
Firecracker Ice Golem Lightning
Lightning
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker
Lightning Firecracker

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