My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit Firecracker
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Tesla
The Log
Skeletons Fire Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Firecracker Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Knight
Knight
Firecracker Hog Rider Fire Spirit Fireball The Log
Firecracker
Knight Hog Rider
Tesla
Fireball
Hog Rider Knight The Log
Hog Rider
Fire Spirit Knight Firecracker Fireball The Log
The Log
Hog Rider Knight Fireball

Defense Synergies 7 10

Skeletons
Tesla Fire Spirit Knight Firecracker The Log
Fire Spirit
Knight Skeletons Firecracker The Log
Knight
Fire Spirit Firecracker Tesla Skeletons Fireball The Log
Firecracker
Knight The Log Skeletons Fire Spirit Tesla
Tesla
Skeletons Knight The Log Firecracker Fireball
Fireball
The Log Knight Tesla
Hog Rider
The Log
Firecracker Tesla Fireball Skeletons Fire Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
Skeletons Knight Firecracker Tesla The Log
Tesla Skeletons Fire Spirit Knight
Tesla Skeletons Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Fire Spirit Firecracker Tesla
Tesla Fire Spirit Firecracker Fireball
Tesla Fireball The Log
Tesla Skeletons
Knight Skeletons Fire Spirit Firecracker Tesla
Skeletons Knight Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Tesla Skeletons Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Firecracker Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Knight Firecracker Fireball
Fire Spirit Tesla Fireball Knight Firecracker The Log
The Log Fire Spirit Knight Firecracker Tesla Fireball
Tesla
Fire Spirit Knight Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Firecracker Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball The Log
Skeletons Knight Tesla
Fire Spirit Firecracker Fireball Skeletons Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Knight Firecracker Fireball The Log
Skeletons Tesla
Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Knight Firecracker Fireball The Log
Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Fire Spirit Firecracker The Log
Firecracker Fireball Fire Spirit
Fire Spirit Firecracker The Log
Fireball The Log Fire Spirit Firecracker
Fireball The Log Firecracker
Fire Spirit Fireball
Firecracker Knight Fireball The Log
Fireball Fire Spirit Firecracker
Fire Spirit Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Fire Spirit Firecracker Fireball The Log
Fire Spirit Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fire Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Fire Spirit Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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