My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Princess Little Prince
Zap
Skeletons Fire Spirit Mortar Princess Little Prince
Barbarian Barrel
Skeletons Fire Spirit Knight Mortar Princess Little Prince
The Log
Skeletons Fire Spirit Princess Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit Princess Little Prince
Royal Delivery
Skeletons Fire Spirit Knight Princess Little Prince
Fireball
Mortar Princess Little Prince
Poison
Mortar Princess Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Poison The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Princess Little Prince Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Mortar
Knight
Mortar Princess Fire Spirit Poison The Log Little Prince
Mortar
Knight Fire Spirit The Log
Poison
Knight The Log
The Log
Knight Mortar Poison Princess Little Prince
Princess
Knight The Log
Little Prince
Knight The Log

Defense Synergies 3 17

Skeletons
Fire Spirit Knight Mortar Poison The Log Princess Little Prince
Fire Spirit
Knight Skeletons The Log
Knight
Fire Spirit Princess Little Prince Skeletons Mortar Poison The Log
Mortar
Skeletons Knight Poison The Log Princess
Poison
Skeletons Knight Mortar The Log
The Log
Skeletons Fire Spirit Knight Mortar Poison Princess Little Prince
Princess
Knight Skeletons Mortar The Log
Little Prince
Knight Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log
Skeletons Knight Mortar The Log
Mortar Skeletons Fire Spirit Knight
Skeletons Knight Mortar
Poison The Log Princess
The Log Skeletons Fire Spirit
Fire Spirit Mortar Poison Princess Little Prince
Poison The Log
Skeletons Mortar Princess
Knight Skeletons Fire Spirit Little Prince
Poison Skeletons Knight The Log Princess
Poison Princess
Mortar Skeletons Fire Spirit Knight The Log
Fire Spirit Mortar Poison The Log Princess
Knight Mortar
Mortar The Log
Skeletons Knight Mortar Poison
Fire Spirit Mortar Knight The Log Little Prince
Mortar Poison The Log Fire Spirit Knight Princess Little Prince
Mortar
Fire Spirit Knight Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Mortar The Log
Skeletons Knight The Log
Knight The Log
Skeletons Knight
Fire Spirit Poison Skeletons Princess
Skeletons Knight
Knight
Skeletons Knight Mortar Poison The Log
Skeletons
Knight
Poison The Log
Skeletons Knight
Princess
Skeletons Knight Mortar Poison The Log Little Prince
Poison The Log Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Knight Mortar The Log
Mortar Poison The Log Princess
Poison The Log
Knight Poison The Log
Poison Fire Spirit Mortar The Log
Poison Fire Spirit Princess
Fire Spirit Mortar Poison The Log Princess
Poison The Log Fire Spirit Princess
Poison The Log Mortar
Fire Spirit Poison
Poison Knight Mortar The Log Princess
Poison Fire Spirit Princess
Poison Fire Spirit Knight Mortar The Log Princess
Mortar Poison Princess
Princess Mortar Poison The Log
Mortar Poison The Log Princess
Mortar Poison The Log Princess
Mortar Poison
Fire Spirit Mortar Poison The Log Princess
Fire Spirit Mortar Poison The Log Princess Little Prince
Poison The Log
Poison Princess
The Log
Mortar Poison The Log
Poison The Log Fire Spirit Mortar Princess Little Prince
Mortar Poison The Log Princess
Mortar Poison The Log Princess
Poison Mortar The Log
Poison Fire Spirit Princess Little Prince
Poison
Poison Mortar The Log
Poison Princess
Poison The Log Princess
Fire Spirit Princess
Poison Fire Spirit Princess
The Log
Poison Knight Princess
The Log Mortar Poison Princess
Poison
Poison The Log Princess
Poison Princess
Poison Mortar The Log Princess Little Prince

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