My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Fire Spirit Battle Ram
Zap
Skeletons Fire Spirit Battle Ram
Barbarian Barrel
Skeletons Fire Spirit Knight Tesla Valkyrie Battle Ram
The Log
Skeletons Fire Spirit Battle Ram
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Knight Valkyrie Battle Ram
Fireball
Tesla Battle Ram
Poison
Lightning
Knight Tesla Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Tesla Fireball Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Knight Battle Ram
Knight
Battle Ram Fire Spirit Fireball The Log
Tesla
Fireball
Knight Battle Ram The Log
Valkyrie
Fire Spirit Battle Ram
Battle Ram
Knight The Log Fire Spirit Fireball Valkyrie
The Log
Battle Ram Knight Fireball

Defense Synergies 5 11

Skeletons
Tesla Fire Spirit Knight The Log
Fire Spirit
Knight Skeletons Valkyrie The Log
Knight
Fire Spirit Tesla Skeletons Fireball The Log
Tesla
Skeletons Knight The Log Fireball Valkyrie
Fireball
The Log Knight Tesla Valkyrie
Valkyrie
Fire Spirit Tesla Fireball The Log
Battle Ram
The Log
Tesla Fireball Skeletons Fire Spirit Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Valkyrie The Log
Skeletons Knight Tesla Valkyrie The Log
Tesla Skeletons Fire Spirit Knight Valkyrie
Tesla Skeletons Knight Valkyrie
Fireball Valkyrie The Log
Fireball The Log Skeletons Fire Spirit Tesla Valkyrie
Tesla Fire Spirit Fireball
Tesla Fireball Valkyrie The Log
Tesla Skeletons
Knight Skeletons Fire Spirit Tesla Valkyrie
Valkyrie Skeletons Knight Tesla Fireball The Log
Tesla Fireball
Tesla Skeletons Fire Spirit Knight Fireball Valkyrie The Log
Fire Spirit Fireball Valkyrie Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Knight Fireball Valkyrie
Fire Spirit Tesla Fireball Knight Valkyrie The Log
Valkyrie The Log Fire Spirit Knight Tesla Fireball
Tesla
Valkyrie Fire Spirit Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Tesla Fireball
Fireball Knight Tesla Valkyrie The Log
Skeletons Knight Valkyrie The Log
Valkyrie Knight Tesla Fireball The Log
Skeletons Knight Tesla Valkyrie
Fire Spirit Fireball Skeletons Tesla
Skeletons Knight Tesla Fireball Valkyrie
Knight Tesla Valkyrie
Skeletons Knight Fireball Valkyrie The Log
Skeletons Tesla
Knight Tesla Valkyrie
Fireball Valkyrie The Log
Skeletons Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Skeletons Knight Fireball Valkyrie The Log
Valkyrie Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Knight Fireball Valkyrie The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Knight Valkyrie
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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