My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Fire Spirit Goblin Drill
Zap
Skeletons Fire Spirit Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Knight Tesla Goblin Drill Ice Wizard
The Log
Skeletons Fire Spirit Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Fire Spirit Goblin Drill
Royal Delivery
Skeletons Fire Spirit Knight Goblin Drill Ice Wizard
Fireball
Tesla Goblin Drill Ice Wizard
Poison
Goblin Drill Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Ice Wizard Tesla Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Knight
Knight
Fire Spirit Poison Goblin Drill The Log Ice Wizard
Tesla
Poison
Knight Goblin Drill The Log
Goblin Drill
Fire Spirit Knight Poison The Log
The Log
Knight Poison Goblin Drill
Ice Wizard
Knight

Defense Synergies 5 16

Skeletons
Tesla Fire Spirit Knight Poison The Log Ice Wizard
Fire Spirit
Knight Skeletons Goblin Drill The Log
Knight
Fire Spirit Tesla Ice Wizard Skeletons Poison The Log
Tesla
Skeletons Knight The Log Poison Goblin Drill
Poison
Skeletons Knight Tesla The Log Ice Wizard
Goblin Drill
Fire Spirit Tesla The Log Ice Wizard
The Log
Tesla Skeletons Fire Spirit Knight Poison Goblin Drill Ice Wizard
Ice Wizard
Knight Skeletons Poison Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Skeletons Knight Tesla Goblin Drill The Log Ice Wizard
Tesla Skeletons Fire Spirit Knight Goblin Drill Ice Wizard
Tesla Skeletons Knight Goblin Drill Ice Wizard
Poison The Log
The Log Skeletons Fire Spirit Tesla Ice Wizard
Tesla Fire Spirit Poison Ice Wizard
Tesla Poison The Log
Tesla Skeletons Goblin Drill Ice Wizard
Knight Skeletons Fire Spirit Tesla Ice Wizard
Poison Ice Wizard Skeletons Knight Tesla Goblin Drill The Log
Tesla Poison Ice Wizard
Tesla Goblin Drill Skeletons Fire Spirit Knight The Log Ice Wizard
Fire Spirit Tesla Poison Goblin Drill The Log
Knight Tesla Goblin Drill
Tesla Goblin Drill The Log
Tesla Skeletons Knight Poison Goblin Drill
Fire Spirit Tesla Knight Goblin Drill The Log Ice Wizard
Poison Goblin Drill The Log Fire Spirit Knight Tesla Ice Wizard
Tesla Goblin Drill
Fire Spirit Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Poison Knight Tesla The Log
Skeletons Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla Goblin Drill
Fire Spirit Poison Skeletons Tesla Ice Wizard
Skeletons Knight Tesla Ice Wizard
Knight Tesla
Skeletons Knight Poison The Log
Skeletons Tesla Goblin Drill
Knight Tesla
Poison The Log
Skeletons Knight Tesla
Tesla
Tesla Skeletons Knight Poison Goblin Drill The Log
Poison Tesla The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison The Log Ice Wizard
Poison Goblin Drill The Log
Knight Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Ice Wizard
Fire Spirit Poison The Log
Poison The Log Fire Spirit Ice Wizard
Poison The Log
Fire Spirit Poison
Poison Knight The Log
Poison Fire Spirit
Poison Fire Spirit Knight The Log
Poison
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Poison
Fire Spirit Poison The Log
Fire Spirit Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Fire Spirit Ice Wizard
Poison The Log Ice Wizard
Poison The Log
Poison The Log
Poison Fire Spirit Ice Wizard
Poison
Poison The Log
Poison
Poison The Log
Fire Spirit
Poison Fire Spirit Ice Wizard
The Log
Poison Knight
The Log Poison
Poison
Poison The Log
Poison
Poison The Log

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