My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elixir Golem Miner Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Minions Miner Inferno Dragon
Zap
Skeletons Fire Spirit Minions Mortar Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Mortar Elixir Golem
The Log
Skeletons Fire Spirit Elixir Golem
Earthquake
Skeletons Mortar Elixir Golem
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Elixir Golem Miner Inferno Dragon
Fireball
Minions Mortar Elixir Golem Inferno Dragon
Poison
Minions Mortar Elixir Golem
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Minions Elixir Golem Miner Mortar Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Mortar Elixir Golem Inferno Dragon
Minions
Miner Mortar Elixir Golem Inferno Dragon
Mortar
Miner Fire Spirit Minions The Log
Elixir Golem
Fire Spirit Minions The Log Inferno Dragon
The Log
Mortar Elixir Golem Miner
Miner
Fire Spirit Minions Mortar The Log Inferno Dragon
Inferno Dragon
Fire Spirit Minions Elixir Golem Miner

Defense Synergies 0 12

Skeletons
Fire Spirit Minions Mortar The Log Inferno Dragon
Fire Spirit
Skeletons The Log
Minions
Skeletons Mortar The Log
Mortar
Skeletons Minions The Log Inferno Dragon
Elixir Golem
The Log
Skeletons Fire Spirit Minions Mortar Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Skeletons Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar The Log
Inferno Dragon Skeletons Minions Mortar The Log
Mortar Skeletons Fire Spirit Minions Inferno Dragon
Inferno Dragon Skeletons Minions Mortar
The Log
The Log Skeletons Fire Spirit Minions
Minions Inferno Dragon Fire Spirit Mortar
The Log
Inferno Dragon Skeletons Minions Mortar
Skeletons Fire Spirit Miner
Minions Skeletons The Log
Minions Inferno Dragon
Mortar Skeletons Fire Spirit Minions The Log
Fire Spirit Minions Mortar The Log
Inferno Dragon Mortar
Mortar The Log Inferno Dragon
Skeletons Minions Mortar
Fire Spirit Mortar Minions The Log
Mortar The Log Fire Spirit Minions Inferno Dragon
Mortar Inferno Dragon
Fire Spirit Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Mortar The Log Miner Inferno Dragon
Skeletons Minions The Log
The Log
Skeletons Inferno Dragon
Fire Spirit Skeletons Minions
Skeletons Minions
Inferno Dragon
Skeletons Minions Mortar The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Minions
The Log
Skeletons
Skeletons Minions Mortar The Log Inferno Dragon
Minions The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log Miner
The Log Miner
The Log
Fire Spirit Mortar The Log
Fire Spirit Minions
Fire Spirit Mortar The Log
The Log Fire Spirit
The Log Miner Mortar
Fire Spirit Minions
Miner Mortar The Log
Fire Spirit
Fire Spirit Mortar The Log Miner
Minions Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Minions
Fire Spirit Mortar The Log
Fire Spirit Mortar The Log Miner
Minions The Log
The Log
Mortar The Log
The Log Fire Spirit Mortar
Inferno Dragon
Mortar The Log Miner
Mortar The Log Miner
Miner Mortar The Log
Fire Spirit
Minions
Mortar The Log Miner
The Log
Fire Spirit Minions
Fire Spirit
The Log
Miner
The Log Mortar
Minions The Log
Mortar The Log Miner
Inferno Dragon
Mortar

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