My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram
Giant Snowball
Skeletons Fire Spirit Minions Battle Ram
Zap
Skeletons Fire Spirit Minions Battle Ram
Barbarian Barrel
Skeletons Fire Spirit Battle Ram
The Log
Skeletons Fire Spirit Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Battle Ram Mother Witch
Fireball
Minions Battle Ram Mother Witch
Poison
Minions Mother Witch
Lightning
Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Tornado Freeze Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Minions Tornado Battle Ram Freeze Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Minions Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Battle Ram Mother Witch
Minions
Mega Knight Battle Ram
Battle Ram
Fire Spirit Minions Tornado Freeze Mother Witch
Tornado
Battle Ram Freeze Mega Knight
Freeze
Battle Ram Tornado
Mother Witch
Fire Spirit Battle Ram Mega Knight
Mega Knight
Minions Tornado Mother Witch

Defense Synergies 0 10

Skeletons
Fire Spirit Minions Tornado
Fire Spirit
Skeletons Tornado
Minions
Skeletons Freeze Mega Knight
Battle Ram
Tornado
Skeletons Fire Spirit Mother Witch Mega Knight
Freeze
Minions Mega Knight
Mother Witch
Tornado Mega Knight
Mega Knight
Minions Tornado Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeletons Minions Mega Knight
Tornado Mega Knight Skeletons Fire Spirit Minions Freeze
Skeletons Minions Mega Knight
Tornado Mega Knight
Tornado Freeze Skeletons Fire Spirit Minions Mother Witch Mega Knight
Minions Tornado Fire Spirit Freeze
Mega Knight
Skeletons Minions Tornado
Tornado Skeletons Fire Spirit Mega Knight
Minions Mother Witch Skeletons Tornado Freeze Mega Knight
Minions Tornado
Mega Knight Skeletons Fire Spirit Minions Freeze
Fire Spirit Mega Knight Minions Tornado Freeze
Mega Knight
Tornado Freeze Mega Knight
Mega Knight Skeletons Minions Tornado
Fire Spirit Mega Knight Minions Tornado
Tornado Freeze Fire Spirit Minions Mother Witch Mega Knight
Tornado
Mega Knight Fire Spirit Minions Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Mega Knight
Mega Knight Skeletons Minions
Mega Knight Tornado
Skeletons Mega Knight
Fire Spirit Mother Witch Skeletons Minions Tornado Freeze
Skeletons Minions
Mega Knight
Freeze Mega Knight Skeletons Minions Tornado
Skeletons
Mega Knight Minions
Mega Knight Tornado
Mega Knight Skeletons
Mega Knight
Skeletons Minions Tornado Freeze
Minions Mega Knight Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Fire Spirit Mega Knight
Mother Witch Fire Spirit Minions Tornado Freeze
Fire Spirit Tornado
Fire Spirit Tornado Freeze
Tornado
Fire Spirit Minions Tornado
Tornado
Fire Spirit Tornado
Fire Spirit
Minions Freeze
Mega Knight
Tornado Freeze
Minions
Fire Spirit Mega Knight
Fire Spirit Tornado Mother Witch Mega Knight
Minions Mega Knight
Tornado
Tornado
Tornado Freeze Mother Witch Fire Spirit Mega Knight
Tornado
Tornado Mega Knight
Tornado
Fire Spirit Tornado Mother Witch
Minions Freeze
Mega Knight
Freeze
Mega Knight
Fire Spirit Minions Freeze
Fire Spirit Tornado
Freeze
Mega Knight
Tornado
Mega Knight
Minions Tornado Freeze
Tornado
Tornado Freeze Mega Knight
Mega Knight

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