My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Curse Goblin Barrel
Zap
Skeletons Fire Spirit Goblin Curse Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Goblin Curse Goblin Barrel
The Log
Skeletons Fire Spirit Goblin Curse Goblin Barrel
Earthquake
Skeletons Elixir Collector Goblin Barrel
Arrows
Skeletons Fire Spirit Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Goblin Barrel P.E.K.K.A
Fireball
Elixir Collector Goblin Barrel
Poison
Elixir Collector Goblin Curse
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Goblin Curse P.E.K.K.A Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Goblin Curse Goblin Barrel Goblin Machine Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Goblin Curse

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Goblin Curse Goblin Barrel
Elixir Collector
Mirror
Goblin Barrel
Goblin Curse
Goblin Machine Fire Spirit
Goblin Barrel
Mirror Fire Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Goblin Barrel
Goblin Machine
Goblin Curse

Defense Synergies 0 4

Skeletons
Fire Spirit P.E.K.K.A
Fire Spirit
Skeletons P.E.K.K.A
Elixir Collector
Mirror
Goblin Curse
Goblin Machine
Goblin Barrel
P.E.K.K.A
Skeletons Fire Spirit
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Skeletons Fire Spirit Goblin Curse
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
Skeletons Fire Spirit
Fire Spirit Goblin Curse
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Skeletons Fire Spirit
Goblin Curse Skeletons
Goblin Curse
P.E.K.K.A Skeletons Fire Spirit Goblin Curse
Fire Spirit Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A
Skeletons P.E.K.K.A
Fire Spirit
Fire Spirit Goblin Curse
P.E.K.K.A Goblin Curse
Fire Spirit Goblin Curse P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Fire Spirit Skeletons Goblin Curse
P.E.K.K.A Skeletons
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Goblin Curse
Skeletons P.E.K.K.A
Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Fire Spirit Goblin Curse
Fire Spirit Goblin Curse Goblin Machine
Fire Spirit
Fire Spirit Goblin Curse
Fire Spirit
Goblin Machine
Fire Spirit Goblin Curse
Fire Spirit
Fire Spirit Goblin Machine
Fire Spirit Goblin Curse Goblin Machine
Goblin Curse Fire Spirit Goblin Machine
Goblin Curse
Fire Spirit Goblin Curse
P.E.K.K.A
Goblin Curse
Fire Spirit
Fire Spirit Goblin Curse
P.E.K.K.A
P.E.K.K.A

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