My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Fire Spirit Royal Hogs
Zap
Skeletons Fire Spirit Royal Hogs
Barbarian Barrel
Skeletons Fire Spirit Goblin Cage Wizard Royal Hogs
The Log
Skeletons Fire Spirit Goblin Cage Royal Hogs
Earthquake
Skeletons Goblin Cage Royal Hogs
Arrows
Skeletons Fire Spirit Royal Hogs
Royal Delivery
Skeletons Fire Spirit Goblin Cage Wizard Royal Hogs
Fireball
Goblin Cage Wizard Royal Hogs
Poison
Goblin Cage Wizard Royal Hogs
Lightning
Goblin Cage Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Royal Delivery Earthquake Goblin Cage Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Royal Delivery

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Cage Royal Hogs
Royal Delivery
Earthquake
Royal Hogs The Log
Goblin Cage
Fire Spirit Royal Hogs The Log
Wizard
Royal Hogs
Royal Hogs
Earthquake Fire Spirit Goblin Cage Wizard The Log
The Log
Earthquake Goblin Cage Royal Hogs

Defense Synergies 1 15

Skeletons
Goblin Cage Fire Spirit Royal Delivery Earthquake Wizard The Log
Fire Spirit
Skeletons The Log
Royal Delivery
Skeletons Earthquake Goblin Cage Wizard The Log
Earthquake
Skeletons Royal Delivery Goblin Cage The Log
Goblin Cage
Skeletons Royal Delivery Earthquake Wizard The Log
Wizard
Skeletons Royal Delivery Goblin Cage The Log
Royal Hogs
The Log
Skeletons Fire Spirit Royal Delivery Earthquake Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Wizard The Log
Skeletons Royal Delivery Goblin Cage The Log
Goblin Cage Skeletons Fire Spirit Royal Delivery
Goblin Cage Skeletons
Royal Delivery Earthquake Goblin Cage The Log
Royal Delivery The Log Skeletons Fire Spirit Earthquake
Fire Spirit Royal Delivery Goblin Cage Wizard
Earthquake Goblin Cage The Log
Skeletons Goblin Cage
Skeletons Fire Spirit Royal Delivery
Skeletons Royal Delivery Earthquake Wizard The Log
Royal Delivery Wizard
Goblin Cage Skeletons Fire Spirit Royal Delivery Earthquake Wizard The Log
Fire Spirit Wizard Royal Delivery Earthquake Goblin Cage The Log
Goblin Cage
Royal Delivery Goblin Cage The Log
Wizard Skeletons Royal Delivery Goblin Cage
Fire Spirit Royal Delivery Goblin Cage Wizard The Log
Royal Delivery Earthquake Goblin Cage Wizard The Log Fire Spirit
Goblin Cage
Wizard Fire Spirit Royal Delivery Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Goblin Cage
Royal Delivery Wizard The Log
Royal Delivery Skeletons Goblin Cage The Log
Royal Delivery Goblin Cage The Log
Skeletons Royal Delivery Goblin Cage
Fire Spirit Royal Delivery Wizard Skeletons
Royal Delivery Skeletons Goblin Cage
Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Skeletons The Log
Skeletons Royal Delivery Goblin Cage
Goblin Cage
Royal Delivery Goblin Cage The Log
Royal Delivery Skeletons Goblin Cage Wizard
Wizard Goblin Cage
Skeletons Royal Delivery Goblin Cage The Log
Royal Delivery Earthquake Goblin Cage Wizard The Log
Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Wizard Fire Spirit Earthquake The Log
Wizard Fire Spirit
Fire Spirit Earthquake Wizard The Log
Earthquake The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Earthquake Wizard The Log
Fire Spirit Wizard
Earthquake Fire Spirit The Log
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Fire Spirit Earthquake Wizard The Log
Fire Spirit Earthquake Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Fire Spirit Wizard
The Log Earthquake Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Wizard
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake Fire Spirit
Fire Spirit Wizard
The Log
Wizard
The Log Earthquake Wizard
The Log
The Log
Wizard

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