My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Fire Spirit Royal Hogs
Zap
Skeletons Fire Spirit Royal Hogs
Barbarian Barrel
Skeletons Fire Spirit Goblin Cage Royal Hogs
The Log
Skeletons Fire Spirit Goblin Cage Royal Hogs
Earthquake
Skeletons Goblin Cage Royal Hogs
Arrows
Skeletons Fire Spirit Royal Hogs
Royal Delivery
Skeletons Fire Spirit Goblin Cage Royal Hogs
Fireball
Goblin Cage Royal Hogs
Poison
Goblin Cage Royal Hogs
Lightning
Goblin Cage Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Royal Delivery Fireball Goblin Cage Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Royal Delivery

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Cage Royal Hogs
Royal Delivery
Fireball
Royal Hogs The Log Archer Queen
Goblin Cage
Fire Spirit Royal Hogs The Log
Royal Hogs
Fire Spirit Fireball Goblin Cage The Log Archer Queen
The Log
Fireball Goblin Cage Royal Hogs
Archer Queen
Fireball Royal Hogs

Defense Synergies 4 12

Skeletons
Goblin Cage Fire Spirit Royal Delivery The Log Archer Queen
Fire Spirit
Skeletons The Log Archer Queen
Royal Delivery
Archer Queen Skeletons Fireball Goblin Cage The Log
Fireball
The Log Royal Delivery Goblin Cage
Goblin Cage
Skeletons Royal Delivery Fireball The Log Archer Queen
Royal Hogs
The Log
Fireball Archer Queen Skeletons Fire Spirit Royal Delivery Goblin Cage
Archer Queen
Royal Delivery The Log Skeletons Fire Spirit Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log
Skeletons Royal Delivery Goblin Cage The Log
Goblin Cage Skeletons Fire Spirit Royal Delivery
Goblin Cage Skeletons
Royal Delivery Fireball Goblin Cage The Log
Royal Delivery Fireball The Log Skeletons Fire Spirit
Fire Spirit Royal Delivery Fireball Goblin Cage
Fireball Goblin Cage The Log
Skeletons Goblin Cage Archer Queen
Skeletons Fire Spirit Royal Delivery
Skeletons Royal Delivery Fireball The Log
Royal Delivery Fireball
Goblin Cage Skeletons Fire Spirit Royal Delivery Fireball The Log
Fire Spirit Fireball Royal Delivery Goblin Cage The Log
Goblin Cage
Royal Delivery Fireball Goblin Cage The Log
Skeletons Royal Delivery Fireball Goblin Cage
Fire Spirit Royal Delivery Fireball Goblin Cage The Log
Royal Delivery Goblin Cage The Log Fire Spirit Fireball
Goblin Cage
Fire Spirit Royal Delivery Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Fireball Goblin Cage
Royal Delivery Fireball The Log
Royal Delivery Skeletons Goblin Cage The Log
Royal Delivery Fireball Goblin Cage The Log
Skeletons Royal Delivery Goblin Cage
Fire Spirit Royal Delivery Fireball Skeletons
Royal Delivery Skeletons Fireball Goblin Cage
Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Skeletons Fireball The Log
Skeletons Royal Delivery Goblin Cage
Goblin Cage
Royal Delivery Fireball Goblin Cage The Log Archer Queen
Royal Delivery Skeletons Fireball Goblin Cage
Fireball Goblin Cage
Skeletons Royal Delivery Fireball Goblin Cage The Log Archer Queen
Royal Delivery Fireball Goblin Cage The Log Archer Queen
Royal Delivery Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit Archer Queen
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit Archer Queen
The Log Fireball
Fireball
The Log Fireball
Fireball Archer Queen
Archer Queen
Fireball The Log Archer Queen
Fireball Archer Queen
Fireball The Log Archer Queen
Fireball

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