My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Hunter Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Fire Spirit Lumberjack Ram Rider
Zap
Skeletons Fire Spirit Ram Rider
Barbarian Barrel
Skeletons Fire Spirit Goblin Cage Hunter Lumberjack
The Log
Skeletons Fire Spirit Goblin Cage Hunter Lumberjack Ram Rider
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Goblin Cage Hunter Lumberjack Ram Rider
Fireball
Goblin Cage Hunter Lumberjack Ram Rider
Poison
Goblin Cage Hunter
Lightning
Goblin Cage Hunter Lumberjack Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Giant Snowball The Log Goblin Cage Hunter Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Giant Snowball The Log

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Giant Snowball Goblin Cage Lumberjack Ram Rider
Giant Snowball
Ram Rider Fire Spirit Goblin Cage Hunter The Log Lumberjack
Goblin Cage
Fire Spirit Giant Snowball Hunter The Log Lumberjack Ram Rider
Hunter
Giant Snowball Goblin Cage Lumberjack Ram Rider
The Log
Giant Snowball Goblin Cage Lumberjack Ram Rider
Lumberjack
Fire Spirit Giant Snowball Goblin Cage Hunter The Log Ram Rider
Ram Rider
Giant Snowball Fire Spirit Goblin Cage Hunter The Log Lumberjack

Defense Synergies 2 21

Skeletons
Goblin Cage Fire Spirit Giant Snowball Hunter The Log Lumberjack Ram Rider
Fire Spirit
Skeletons Giant Snowball The Log
Giant Snowball
Ram Rider Skeletons Fire Spirit Goblin Cage Hunter The Log Lumberjack
Goblin Cage
Skeletons Giant Snowball Hunter The Log Lumberjack
Hunter
Skeletons Giant Snowball Goblin Cage The Log Lumberjack Ram Rider
The Log
Skeletons Fire Spirit Giant Snowball Goblin Cage Hunter Lumberjack Ram Rider
Lumberjack
Skeletons Giant Snowball Goblin Cage Hunter The Log Ram Rider
Ram Rider
Giant Snowball Skeletons Hunter The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Ram Rider
Hunter Lumberjack Skeletons Goblin Cage The Log Ram Rider
Goblin Cage Hunter Lumberjack Ram Rider Skeletons Fire Spirit Giant Snowball
Goblin Cage Hunter Lumberjack Skeletons Ram Rider
Goblin Cage The Log Lumberjack
The Log Skeletons Fire Spirit Giant Snowball Hunter Lumberjack
Giant Snowball Hunter Ram Rider Fire Spirit Goblin Cage
Goblin Cage The Log Ram Rider
Hunter Skeletons Goblin Cage Lumberjack
Skeletons Fire Spirit Giant Snowball Hunter Lumberjack
Skeletons Giant Snowball Hunter The Log Lumberjack Ram Rider
Hunter Giant Snowball Ram Rider
Goblin Cage Hunter Lumberjack Skeletons Fire Spirit Giant Snowball The Log Ram Rider
Fire Spirit Giant Snowball Goblin Cage Hunter The Log Lumberjack
Goblin Cage Hunter Lumberjack Ram Rider
Giant Snowball Goblin Cage Hunter The Log Lumberjack Ram Rider
Skeletons Goblin Cage Hunter Lumberjack
Fire Spirit Goblin Cage Giant Snowball Hunter The Log Lumberjack Ram Rider
Giant Snowball Goblin Cage Hunter The Log Fire Spirit Lumberjack Ram Rider
Goblin Cage Hunter Lumberjack Ram Rider
Fire Spirit Giant Snowball Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball Goblin Cage
Giant Snowball Hunter The Log Lumberjack
Lumberjack Skeletons Goblin Cage Hunter The Log Ram Rider
Hunter Lumberjack Goblin Cage The Log Ram Rider
Skeletons Goblin Cage Hunter Lumberjack Ram Rider
Fire Spirit Skeletons Giant Snowball Hunter Ram Rider
Skeletons Goblin Cage Hunter Lumberjack Ram Rider
Goblin Cage Hunter Lumberjack
Goblin Cage Skeletons Giant Snowball The Log
Skeletons Goblin Cage
Goblin Cage Hunter Lumberjack
Giant Snowball Goblin Cage The Log
Skeletons Goblin Cage Hunter Lumberjack Ram Rider
Goblin Cage
Skeletons Goblin Cage Hunter The Log Lumberjack
Giant Snowball Goblin Cage Hunter The Log
Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log Ram Rider
The Log
The Log
Fire Spirit Giant Snowball The Log
Fire Spirit Giant Snowball Hunter Ram Rider
Fire Spirit The Log
The Log Fire Spirit Giant Snowball Hunter Ram Rider
The Log Giant Snowball Ram Rider
Fire Spirit Giant Snowball Lumberjack
The Log Ram Rider
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Hunter The Log
Giant Snowball The Log
Giant Snowball Hunter The Log
The Log
Giant Snowball
Fire Spirit Giant Snowball Hunter The Log
Fire Spirit Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Fire Spirit Hunter
The Log Giant Snowball Hunter Ram Rider
Giant Snowball The Log Ram Rider
The Log
Fire Spirit Giant Snowball Hunter
Giant Snowball
Giant Snowball
Giant Snowball Hunter The Log
Giant Snowball
Giant Snowball The Log
Fire Spirit
Fire Spirit Giant Snowball Hunter Ram Rider
The Log
Hunter Lumberjack
The Log Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log

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