My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon Miner
Giant Snowball
Skeletons Fire Spirit Minions Balloon Miner
Zap
Skeletons Fire Spirit Minions Firecracker Balloon
Barbarian Barrel
Skeletons Fire Spirit Firecracker
The Log
Skeletons Fire Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Minions Firecracker
Royal Delivery
Skeletons Fire Spirit Minions Firecracker Balloon P.E.K.K.A Miner
Fireball
Minions Firecracker Balloon
Poison
Minions Firecracker Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Giant Snowball Minions Firecracker Miner Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Giant Snowball Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Miner Giant Snowball Balloon
Giant Snowball
Balloon P.E.K.K.A Fire Spirit Firecracker Miner
Minions
Miner Firecracker Balloon P.E.K.K.A
Firecracker
Miner Giant Snowball Minions Balloon P.E.K.K.A
Balloon
Giant Snowball Miner Fire Spirit Minions Firecracker
P.E.K.K.A
Fire Spirit Giant Snowball Minions Firecracker
Miner
Fire Spirit Minions Firecracker Balloon Giant Snowball

Defense Synergies 0 15

Skeletons
Fire Spirit Giant Snowball Minions Firecracker P.E.K.K.A
Fire Spirit
Skeletons Giant Snowball Firecracker P.E.K.K.A
Giant Snowball
Skeletons Fire Spirit Minions Firecracker P.E.K.K.A Miner
Minions
Skeletons Giant Snowball Firecracker P.E.K.K.A
Firecracker
Skeletons Fire Spirit Giant Snowball Minions P.E.K.K.A
Balloon
P.E.K.K.A
Skeletons Fire Spirit Giant Snowball Minions Firecracker
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
P.E.K.K.A Skeletons Minions Firecracker
P.E.K.K.A Skeletons Fire Spirit Giant Snowball Minions
P.E.K.K.A Skeletons Minions Firecracker
Firecracker P.E.K.K.A
Skeletons Fire Spirit Giant Snowball Minions Firecracker
Giant Snowball Minions Fire Spirit Firecracker
P.E.K.K.A
P.E.K.K.A Skeletons Minions
Skeletons Fire Spirit Giant Snowball Firecracker Miner
Minions Skeletons Giant Snowball Firecracker
Minions Giant Snowball Firecracker
P.E.K.K.A Skeletons Fire Spirit Giant Snowball Minions
Fire Spirit Giant Snowball Minions Firecracker P.E.K.K.A
P.E.K.K.A
Giant Snowball P.E.K.K.A
Skeletons Minions Firecracker P.E.K.K.A
Fire Spirit Giant Snowball Minions Firecracker
Giant Snowball Fire Spirit Minions Firecracker
P.E.K.K.A
Fire Spirit Giant Snowball Minions Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A
Giant Snowball Firecracker Miner
P.E.K.K.A Skeletons Minions
P.E.K.K.A
P.E.K.K.A Skeletons
Fire Spirit Firecracker Skeletons Giant Snowball Minions
P.E.K.K.A Skeletons Minions
P.E.K.K.A
P.E.K.K.A Skeletons Giant Snowball Minions Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Minions
P.E.K.K.A Giant Snowball
P.E.K.K.A Skeletons
Firecracker
Skeletons Minions Firecracker P.E.K.K.A
Minions Giant Snowball Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Miner
Miner
Firecracker
Fire Spirit Giant Snowball Firecracker
Firecracker Fire Spirit Giant Snowball Minions
Fire Spirit Firecracker
Fire Spirit Giant Snowball Firecracker
Miner Giant Snowball Firecracker
Fire Spirit Giant Snowball Minions
Firecracker Miner
Fire Spirit Giant Snowball Firecracker
Fire Spirit Giant Snowball Firecracker Miner
Minions Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Minions
Fire Spirit Giant Snowball Firecracker
Fire Spirit Giant Snowball Firecracker Miner
Minions
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Fire Spirit
Firecracker Miner Giant Snowball
Giant Snowball Miner
Miner Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball Minions Firecracker
Giant Snowball
Giant Snowball Miner
Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Firecracker
Fire Spirit Minions
Fire Spirit Giant Snowball Firecracker
Miner Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker P.E.K.K.A
Giant Snowball Minions Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker Miner

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