My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Baby Dragon Witch
Zap
Skeletons Fire Spirit Witch
Barbarian Barrel
Skeletons Fire Spirit Tesla Witch
The Log
Skeletons Fire Spirit Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Baby Dragon Witch P.E.K.K.A
Fireball
Tesla Baby Dragon Witch
Poison
Witch
Lightning
Tesla Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Tesla Fireball Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit The Log Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Baby Dragon
Tesla
Fireball
Baby Dragon The Log
Baby Dragon
Fire Spirit Fireball Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Fire Spirit Baby Dragon Witch The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 4 13

Skeletons
Tesla Fire Spirit Baby Dragon Witch P.E.K.K.A The Log
Fire Spirit
Skeletons P.E.K.K.A The Log
Tesla
Skeletons The Log Fireball Baby Dragon
Fireball
The Log Tesla
Baby Dragon
Skeletons Tesla Witch P.E.K.K.A The Log
Witch
Skeletons Baby Dragon The Log
P.E.K.K.A
The Log Skeletons Fire Spirit Baby Dragon
The Log
Tesla Fireball P.E.K.K.A Skeletons Fire Spirit Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon The Log
P.E.K.K.A Skeletons Tesla Witch The Log
Tesla Witch P.E.K.K.A Skeletons Fire Spirit
Tesla Witch P.E.K.K.A Skeletons
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Fire Spirit Tesla Baby Dragon
Tesla Fire Spirit Fireball Baby Dragon Witch
Tesla Fireball Baby Dragon P.E.K.K.A The Log
Tesla Witch P.E.K.K.A Skeletons
Skeletons Fire Spirit Tesla
Witch Skeletons Tesla Fireball Baby Dragon The Log
Tesla Fireball Baby Dragon Witch
Tesla P.E.K.K.A Skeletons Fire Spirit Fireball Witch The Log
Fire Spirit Fireball Tesla Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Skeletons Fireball Witch P.E.K.K.A
Fire Spirit Tesla Fireball Baby Dragon Witch The Log
Baby Dragon Witch The Log Fire Spirit Tesla Fireball
P.E.K.K.A Tesla
Fire Spirit Tesla Fireball Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Witch P.E.K.K.A
Fireball Tesla Baby Dragon The Log
P.E.K.K.A Skeletons Witch The Log
P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Skeletons Tesla Witch
Fire Spirit Fireball Skeletons Tesla Baby Dragon Witch
P.E.K.K.A Skeletons Tesla Fireball Witch
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Fireball Baby Dragon Witch The Log
Witch P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Tesla Fireball Witch
Tesla Fireball Baby Dragon Witch
Tesla Witch Skeletons Fireball Baby Dragon P.E.K.K.A The Log
Tesla Fireball Baby Dragon Witch P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Fire Spirit Baby Dragon The Log
Fireball Fire Spirit Baby Dragon Witch
Fire Spirit Baby Dragon Witch The Log
Fireball The Log Fire Spirit Baby Dragon
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Fire Spirit Fireball Baby Dragon The Log
Fire Spirit Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fire Spirit Fireball Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fire Spirit Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Fireball Witch
Fireball Fire Spirit Baby Dragon Witch
The Log Fireball
Fireball Baby Dragon
The Log Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log

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