My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel Bandit
Giant Snowball
Skeletons Fire Spirit Wall Breakers Goblin Barrel
Zap
Skeletons Fire Spirit Wall Breakers Goblin Barrel Bandit
Barbarian Barrel
Skeletons Fire Spirit Tesla Wall Breakers Goblin Barrel Bandit Electro Wizard
The Log
Skeletons Fire Spirit Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Fire Spirit Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit Electro Wizard
Fireball
Tesla Wall Breakers Goblin Barrel Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Wall Breakers Goblin Barrel Bandit Tesla Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Wall Breakers Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit
Tesla
Mini P.E.K.K.A
Fire Spirit Electro Wizard
Wall Breakers
Fire Spirit Electro Wizard
Goblin Barrel
Fire Spirit Bandit
Bandit
Fire Spirit Goblin Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wall Breakers Bandit

Defense Synergies 2 9

Skeletons
Tesla Fire Spirit Mini P.E.K.K.A Bandit Electro Wizard
Fire Spirit
Skeletons Mini P.E.K.K.A Electro Wizard
Tesla
Skeletons Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Fire Spirit Tesla
Wall Breakers
Goblin Barrel
Bandit
Skeletons Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Fire Spirit Tesla Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Bandit Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Fire Spirit Bandit Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Bandit Electro Wizard
Mini P.E.K.K.A
Skeletons Fire Spirit Tesla Bandit Electro Wizard
Tesla Electro Wizard Fire Spirit
Tesla Bandit Electro Wizard
Tesla Mini P.E.K.K.A Skeletons
Skeletons Fire Spirit Tesla Mini P.E.K.K.A Bandit Electro Wizard
Electro Wizard Skeletons Tesla Bandit
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Fire Spirit Bandit Electro Wizard
Fire Spirit Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Bandit Electro Wizard
Tesla Mini P.E.K.K.A Bandit Electro Wizard
Tesla Skeletons Mini P.E.K.K.A Electro Wizard
Fire Spirit Tesla Bandit Electro Wizard
Fire Spirit Tesla Bandit Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Fire Spirit Tesla Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Bandit Electro Wizard
Bandit Electro Wizard Tesla Mini P.E.K.K.A
Bandit Skeletons Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Bandit Electro Wizard
Skeletons Tesla Mini P.E.K.K.A Bandit
Fire Spirit Skeletons Tesla Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Bandit Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Skeletons Mini P.E.K.K.A Bandit
Skeletons Tesla
Tesla Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Bandit
Tesla
Tesla Electro Wizard Skeletons Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Electro Wizard
Bandit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Bandit
Fire Spirit Mini P.E.K.K.A Electro Wizard
Bandit Electro Wizard
Fire Spirit
Fire Spirit Bandit
Bandit
Bandit
Bandit
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Bandit Electro Wizard
Fire Spirit
Fire Spirit
Bandit Electro Wizard
Bandit
Bandit
Fire Spirit Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bandit
Electro Wizard
Electro Wizard Fire Spirit Bandit
Fire Spirit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Electro Wizard
Bandit Electro Wizard

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