My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Dark Prince
Giant Snowball
Skeletons Fire Spirit Bomber Lumberjack
Zap
Skeletons Fire Spirit Bomber Dark Prince
Barbarian Barrel
Skeletons Fire Spirit Bomber Wizard Dark Prince Lumberjack
The Log
Skeletons Fire Spirit Bomber Dark Prince Lumberjack
Earthquake
Skeletons Bomber
Arrows
Skeletons Fire Spirit Bomber
Royal Delivery
Skeletons Fire Spirit Bomber Wizard Dark Prince P.E.K.K.A Lumberjack
Fireball
Bomber Wizard Lumberjack
Poison
Bomber Wizard
Lightning
Wizard Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Zap Dark Prince Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber Zap

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Zap Dark Prince Lumberjack
Bomber
Zap Dark Prince P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Fire Spirit Bomber Dark Prince Lumberjack
Wizard
Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Fire Spirit Bomber Zap Wizard Lumberjack
P.E.K.K.A
Fire Spirit Zap Bomber Wizard Lumberjack
Lumberjack
Fire Spirit Bomber Zap Wizard Dark Prince P.E.K.K.A

Defense Synergies 0 18

Skeletons
Fire Spirit Bomber Zap Wizard Dark Prince P.E.K.K.A Lumberjack
Fire Spirit
Skeletons Zap P.E.K.K.A
Bomber
Skeletons Zap Dark Prince P.E.K.K.A
Zap
Skeletons Fire Spirit Bomber Dark Prince P.E.K.K.A Lumberjack
Wizard
Skeletons Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Skeletons Bomber Zap Wizard
P.E.K.K.A
Skeletons Fire Spirit Bomber Zap Wizard
Lumberjack
Skeletons Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
P.E.K.K.A Lumberjack Skeletons Zap Dark Prince
P.E.K.K.A Lumberjack Skeletons Fire Spirit Bomber Dark Prince
P.E.K.K.A Lumberjack Skeletons Dark Prince
Bomber Dark Prince P.E.K.K.A Lumberjack
Skeletons Fire Spirit Bomber Zap Dark Prince Lumberjack
Fire Spirit Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Skeletons Lumberjack
Skeletons Fire Spirit Bomber Dark Prince Lumberjack
Skeletons Bomber Zap Wizard Dark Prince Lumberjack
Zap Wizard
P.E.K.K.A Lumberjack Skeletons Fire Spirit Bomber Zap Wizard Dark Prince
Fire Spirit Bomber Wizard Zap Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Wizard Skeletons Bomber Dark Prince P.E.K.K.A Lumberjack
Fire Spirit Bomber Zap Wizard Dark Prince Lumberjack
Zap Wizard Fire Spirit Bomber Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Bomber Wizard Dark Prince Fire Spirit P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Dark Prince P.E.K.K.A
Bomber Zap Wizard Lumberjack
P.E.K.K.A Lumberjack Skeletons Zap Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeletons Dark Prince Lumberjack
Fire Spirit Wizard Skeletons Zap
Dark Prince P.E.K.K.A Skeletons Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap P.E.K.K.A Skeletons Dark Prince
P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Skeletons Wizard Lumberjack
Wizard Bomber
Skeletons Bomber Zap Dark Prince P.E.K.K.A Lumberjack
Bomber Zap Wizard Dark Prince P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Bomber Wizard Fire Spirit Zap Dark Prince
Wizard Fire Spirit Zap
Fire Spirit Bomber Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Lumberjack
Zap Wizard Dark Prince
Fire Spirit Zap Wizard
Fire Spirit
Zap
Bomber Zap Wizard
Wizard
Bomber
Fire Spirit Bomber Zap Wizard Dark Prince
Fire Spirit Bomber Zap Wizard
Wizard
Zap
Zap Fire Spirit Bomber Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Dark Prince
Fire Spirit Zap Wizard
Wizard Dark Prince Lumberjack
Bomber Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince
P.E.K.K.A
Wizard

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