My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Ram Rider
Giant Snowball
Skeletons Fire Spirit Cannon Royal Hogs Ram Rider Little Prince
Zap
Skeletons Fire Spirit Cannon Royal Hogs Ram Rider Little Prince
Barbarian Barrel
Skeletons Fire Spirit Cannon Goblin Cage Royal Hogs Little Prince
The Log
Skeletons Fire Spirit Cannon Goblin Cage Royal Hogs Ram Rider Little Prince
Earthquake
Skeletons Cannon Goblin Cage Royal Hogs
Arrows
Skeletons Fire Spirit Royal Hogs Little Prince
Royal Delivery
Skeletons Fire Spirit Goblin Cage Royal Hogs Ram Rider Little Prince
Fireball
Cannon Goblin Cage Royal Hogs Ram Rider Little Prince
Poison
Cannon Goblin Cage Royal Hogs Little Prince
Lightning
Cannon Goblin Cage Ram Rider Little Prince
Rocket
Royal Hogs Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Cannon Little Prince Goblin Cage Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Goblin Cage Royal Hogs Ram Rider
Zap
Ram Rider Fire Spirit Goblin Cage Royal Hogs Little Prince
Cannon
Goblin Cage
Fire Spirit Zap Royal Hogs Ram Rider
Royal Hogs
Fire Spirit Zap Goblin Cage Little Prince
Ram Rider
Zap Fire Spirit Goblin Cage
Little Prince
Zap Royal Hogs

Defense Synergies 3 9

Skeletons
Cannon Goblin Cage Fire Spirit Zap Ram Rider Little Prince
Fire Spirit
Skeletons Zap
Zap
Cannon Skeletons Fire Spirit Goblin Cage Ram Rider Little Prince
Cannon
Skeletons Zap Little Prince
Goblin Cage
Skeletons Zap
Royal Hogs
Ram Rider
Skeletons Zap
Little Prince
Skeletons Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Goblin Cage Ram Rider
Skeletons Zap Cannon Goblin Cage Ram Rider
Cannon Goblin Cage Ram Rider Skeletons Fire Spirit
Cannon Goblin Cage Skeletons Ram Rider
Goblin Cage
Skeletons Fire Spirit Zap Cannon
Ram Rider Fire Spirit Zap Cannon Goblin Cage Little Prince
Zap Cannon Goblin Cage Ram Rider
Cannon Skeletons Goblin Cage
Skeletons Fire Spirit Cannon Little Prince
Skeletons Zap Cannon Ram Rider
Zap Ram Rider
Cannon Goblin Cage Skeletons Fire Spirit Zap Ram Rider
Fire Spirit Zap Cannon Goblin Cage
Cannon Goblin Cage Ram Rider
Zap Cannon Goblin Cage Ram Rider
Skeletons Cannon Goblin Cage
Fire Spirit Cannon Goblin Cage Zap Ram Rider Little Prince
Zap Goblin Cage Fire Spirit Cannon Ram Rider Little Prince
Cannon Goblin Cage Ram Rider
Fire Spirit Cannon Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Goblin Cage
Zap
Skeletons Zap Goblin Cage Ram Rider
Zap Goblin Cage Ram Rider
Skeletons Cannon Goblin Cage Ram Rider
Fire Spirit Skeletons Zap Ram Rider
Skeletons Goblin Cage Ram Rider
Goblin Cage
Zap Goblin Cage Skeletons
Skeletons Cannon Goblin Cage
Goblin Cage
Zap Goblin Cage
Skeletons Cannon Goblin Cage Ram Rider
Cannon Goblin Cage
Skeletons Zap Goblin Cage Little Prince
Zap Cannon Goblin Cage
Zap Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Fire Spirit Zap
Fire Spirit Zap Ram Rider
Fire Spirit
Fire Spirit Zap Ram Rider
Zap Ram Rider
Fire Spirit
Zap Ram Rider
Fire Spirit Zap
Fire Spirit
Zap
Zap
Fire Spirit Zap
Fire Spirit Zap Little Prince
Zap
Zap Fire Spirit Little Prince
Zap Ram Rider
Zap Ram Rider
Zap
Fire Spirit Zap Little Prince
Zap
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Ram Rider
Zap
Zap
Zap
Zap
Zap Little Prince

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