My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Musketeer Hog Rider
Zap
Skeletons Fire Spirit Cannon
Barbarian Barrel
Skeletons Fire Spirit Cannon Musketeer Valkyrie
The Log
Skeletons Fire Spirit Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Musketeer Valkyrie Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Cannon Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Musketeer Valkyrie The Log
Cannon
Musketeer
Valkyrie Hog Rider Zap The Log
Valkyrie
Fire Spirit Musketeer Hog Rider Zap
Hog Rider
Fire Spirit Zap Musketeer Valkyrie The Log
The Log
Hog Rider Zap Musketeer

Defense Synergies 7 11

Skeletons
Cannon Musketeer Fire Spirit Zap The Log
Fire Spirit
Skeletons Zap Valkyrie The Log
Zap
Cannon Skeletons Fire Spirit Musketeer Valkyrie The Log
Cannon
Skeletons Zap Musketeer The Log Valkyrie
Musketeer
Skeletons Cannon Valkyrie The Log Zap
Valkyrie
Musketeer Fire Spirit Zap Cannon The Log
Hog Rider
The Log
Cannon Musketeer Skeletons Fire Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Valkyrie The Log
Skeletons Zap Cannon Musketeer Valkyrie The Log
Cannon Skeletons Fire Spirit Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie
Valkyrie The Log
The Log Skeletons Fire Spirit Zap Cannon Musketeer Valkyrie
Musketeer Fire Spirit Zap Cannon
Zap Cannon Musketeer Valkyrie The Log
Cannon Skeletons Musketeer
Skeletons Fire Spirit Cannon Musketeer Valkyrie
Valkyrie Skeletons Zap Cannon Musketeer The Log
Musketeer Zap
Cannon Skeletons Fire Spirit Zap Musketeer Valkyrie The Log
Fire Spirit Valkyrie Zap Cannon The Log
Cannon
Zap Cannon The Log
Skeletons Cannon Musketeer Valkyrie
Fire Spirit Cannon Valkyrie Zap Musketeer The Log
Zap Valkyrie The Log Fire Spirit Cannon Musketeer
Cannon Musketeer
Valkyrie Fire Spirit Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Musketeer Valkyrie The Log
Skeletons Zap Musketeer Valkyrie The Log
Valkyrie Zap Musketeer The Log
Skeletons Cannon Musketeer Valkyrie
Fire Spirit Skeletons Zap Musketeer
Skeletons Musketeer Valkyrie
Valkyrie
Zap Skeletons Valkyrie The Log
Skeletons Cannon Musketeer
Musketeer Valkyrie
Zap Valkyrie The Log
Skeletons Cannon Valkyrie
Cannon Musketeer Valkyrie
Skeletons Zap Musketeer Valkyrie The Log
Valkyrie Zap Cannon Musketeer The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Musketeer
Zap Musketeer Valkyrie The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Valkyrie
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer
The Log
Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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