My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Curse
Giant Snowball
Skeletons Fire Spirit Goblin Curse
Zap
Skeletons Fire Spirit Goblin Curse
Barbarian Barrel
Skeletons Fire Spirit Elite Barbarians Goblin Curse
The Log
Skeletons Fire Spirit Elite Barbarians Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Goblin Curse
Royal Delivery
Skeletons Fire Spirit Elite Barbarians P.E.K.K.A
Fireball
Elite Barbarians
Poison
Goblin Curse
Lightning
Elite Barbarians Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblin Curse Rage Tornado Goblinstein Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Goblin Curse Rage

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Elite Barbarians Goblin Curse
Elite Barbarians
Rage Fire Spirit
Goblin Curse
Fire Spirit
Rage
Elite Barbarians
Tornado
P.E.K.K.A
P.E.K.K.A
Fire Spirit Tornado
Goblinstein

Defense Synergies 1 6

Skeletons
Fire Spirit Elite Barbarians Tornado P.E.K.K.A
Fire Spirit
Skeletons Tornado P.E.K.K.A
Elite Barbarians
Skeletons
Goblin Curse
Rage
Tornado
P.E.K.K.A Skeletons Fire Spirit
P.E.K.K.A
Tornado Skeletons Fire Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians P.E.K.K.A Skeletons Goblin Curse
Tornado P.E.K.K.A Skeletons Fire Spirit Elite Barbarians Goblin Curse
Elite Barbarians P.E.K.K.A Skeletons Goblin Curse
Elite Barbarians Tornado P.E.K.K.A
Tornado Skeletons Fire Spirit
Tornado Fire Spirit Goblin Curse
P.E.K.K.A
P.E.K.K.A Skeletons Elite Barbarians Goblin Curse Tornado
Elite Barbarians Tornado Skeletons Fire Spirit
Goblin Curse Skeletons Tornado
Goblin Curse Tornado
P.E.K.K.A Skeletons Fire Spirit Elite Barbarians Goblin Curse
Fire Spirit Goblin Curse Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Curse
Tornado Elite Barbarians Goblin Curse P.E.K.K.A
Skeletons Elite Barbarians Tornado P.E.K.K.A
Fire Spirit Elite Barbarians Tornado
Tornado Fire Spirit Goblin Curse
P.E.K.K.A Elite Barbarians Goblin Curse Tornado
Fire Spirit Elite Barbarians Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians P.E.K.K.A
Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A Skeletons Elite Barbarians Goblin Curse
Fire Spirit Skeletons Goblin Curse Tornado
P.E.K.K.A Skeletons Elite Barbarians
P.E.K.K.A Elite Barbarians Goblin Curse
P.E.K.K.A Skeletons Elite Barbarians Tornado
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Skeletons Goblin Curse
Goblin Curse
Elite Barbarians Skeletons Tornado P.E.K.K.A
Elite Barbarians Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Tornado
Fire Spirit Goblin Curse
Fire Spirit Goblin Curse Tornado
Fire Spirit Tornado
Fire Spirit Goblin Curse Tornado
Tornado
Fire Spirit Elite Barbarians Tornado
Tornado
Fire Spirit Goblin Curse Tornado
Fire Spirit Elite Barbarians
Elite Barbarians
Tornado
Fire Spirit
Fire Spirit Goblin Curse Tornado
Tornado
Tornado
Goblin Curse Tornado Fire Spirit
Tornado
Tornado
Goblin Curse Tornado
Elite Barbarians Fire Spirit Goblin Curse Tornado
Elite Barbarians
P.E.K.K.A
Goblin Curse
Fire Spirit
Fire Spirit Goblin Curse Tornado
Tornado
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado
Tornado
Tornado
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: