My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Dark Prince Prince
Giant Snowball
Skeletons Bats Goblin Barrel Witch
Zap
Skeletons Bats Goblin Barrel Dark Prince Witch Prince
Barbarian Barrel
Skeletons Goblin Barrel Dark Prince Witch
The Log
Skeletons Goblin Barrel Dark Prince Witch Prince
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Goblin Barrel Dark Prince Witch Prince P.E.K.K.A
Fireball
Goblin Barrel Witch
Poison
Bats Witch
Lightning
Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Fireball Dark Prince Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Goblin Barrel Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Goblin Barrel Dark Prince Prince P.E.K.K.A
Fireball
Dark Prince
Goblin Barrel
Dark Prince Prince Bats P.E.K.K.A
Dark Prince
Goblin Barrel Prince Bats Fireball Witch
Witch
Dark Prince Prince P.E.K.K.A
Prince
Goblin Barrel Dark Prince Bats Witch
P.E.K.K.A
Bats Goblin Barrel Witch

Defense Synergies 0 12

Skeletons
Bats Dark Prince Witch Prince P.E.K.K.A
Bats
Skeletons Dark Prince Prince P.E.K.K.A
Fireball
Dark Prince
Goblin Barrel
Dark Prince
Skeletons Bats Fireball Witch Prince
Witch
Skeletons Dark Prince Prince
Prince
Skeletons Bats Dark Prince Witch
P.E.K.K.A
Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Skeletons Bats Dark Prince Witch Prince
Witch Prince P.E.K.K.A Skeletons Bats Dark Prince
Witch Prince P.E.K.K.A Skeletons Bats Dark Prince
Fireball Dark Prince Prince P.E.K.K.A
Fireball Skeletons Bats Dark Prince
Bats Fireball Witch
Fireball P.E.K.K.A
Witch P.E.K.K.A Skeletons Prince
Skeletons Dark Prince Prince
Bats Witch Skeletons Fireball Dark Prince
Bats Fireball Witch
Prince P.E.K.K.A Skeletons Bats Fireball Dark Prince Witch
Fireball Bats Dark Prince Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Fireball Prince P.E.K.K.A
Skeletons Bats Fireball Dark Prince Witch Prince P.E.K.K.A
Fireball Bats Dark Prince Witch Prince
Witch Bats Fireball Dark Prince
P.E.K.K.A Prince
Dark Prince Bats Fireball Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince Witch Prince P.E.K.K.A
Fireball Prince
P.E.K.K.A Skeletons Bats Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Skeletons Dark Prince Witch Prince
Fireball Skeletons Bats Witch
Dark Prince Prince P.E.K.K.A Skeletons Bats Fireball Witch
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Skeletons Bats Fireball Dark Prince Witch Prince
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Dark Prince Witch Prince
P.E.K.K.A Fireball Dark Prince Prince
Dark Prince Prince P.E.K.K.A Skeletons Fireball Witch
Fireball Witch
Witch Skeletons Bats Fireball Dark Prince Prince P.E.K.K.A
Bats Fireball Dark Prince Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Dark Prince Prince
Fireball Dark Prince
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Prince
Fireball Dark Prince Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Bats
Fireball Dark Prince Prince
Fireball Witch
Fireball Prince
Fireball
Prince
Fireball
Fireball Dark Prince Witch
Witch
Fireball Witch
Fireball Witch Prince
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
P.E.K.K.A Prince
Fireball
Bats Fireball Dark Prince Witch Prince
Fireball Witch
Fireball
Fireball Dark Prince Prince
Fireball
Fireball
Dark Prince Prince P.E.K.K.A
Bats Fireball Witch
Bats Fireball Witch
Fireball Dark Prince Witch Prince
Prince P.E.K.K.A
Fireball

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