My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Zappies Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Night Witch
Giant Snowball
Skeletons Zappies Princess Night Witch
Zap
Skeletons Zappies Princess Night Witch
Barbarian Barrel
Skeletons Elixir Golem Bomb Tower Zappies Princess Night Witch
The Log
Skeletons Elixir Golem Zappies Princess
Earthquake
Skeletons Elixir Golem Bomb Tower Zappies
Arrows
Skeletons Zappies Princess Night Witch
Royal Delivery
Skeletons Elixir Golem Zappies Princess Night Witch
Fireball
Elixir Golem Bomb Tower Zappies Princess Night Witch
Poison
Elixir Golem Bomb Tower Zappies Princess Night Witch
Lightning
Bomb Tower Night Witch
Rocket
Bomb Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Elixir Golem Princess Fireball Bomb Tower Zappies Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Elixir Golem Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Night Witch Fireball Zappies The Log
Fireball
Elixir Golem The Log Princess
Bomb Tower
Zappies
Elixir Golem
The Log
Elixir Golem Fireball Princess
Princess
Fireball The Log
Night Witch
Elixir Golem

Defense Synergies 2 11

Skeletons
Bomb Tower Zappies The Log Princess Night Witch
Elixir Golem
Fireball
The Log Bomb Tower Zappies Princess
Bomb Tower
The Log Skeletons Fireball
Zappies
Skeletons Fireball The Log
The Log
Fireball Bomb Tower Skeletons Zappies Princess Night Witch
Princess
Skeletons Fireball The Log
Night Witch
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies The Log
Bomb Tower Skeletons Zappies The Log Night Witch
Bomb Tower Skeletons Zappies Night Witch
Bomb Tower Night Witch Skeletons Zappies
Fireball Bomb Tower The Log Princess
Fireball The Log Skeletons Bomb Tower Zappies Night Witch
Fireball Bomb Tower Zappies Princess Night Witch
Fireball Bomb Tower The Log
Zappies Skeletons Bomb Tower Princess Night Witch
Skeletons Zappies Night Witch
Skeletons Fireball Bomb Tower Zappies The Log Princess Night Witch
Fireball Zappies Princess Night Witch
Bomb Tower Night Witch Skeletons Fireball Zappies The Log
Fireball Bomb Tower Zappies The Log Princess Night Witch
Bomb Tower Zappies
Bomb Tower Fireball Zappies The Log
Bomb Tower Skeletons Fireball Zappies Night Witch
Fireball Bomb Tower Zappies The Log Night Witch
Bomb Tower The Log Fireball Zappies Princess
Bomb Tower Zappies
Fireball Bomb Tower Zappies The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Zappies
Fireball Bomb Tower The Log
Zappies Skeletons Bomb Tower The Log
Fireball Zappies The Log Night Witch
Skeletons Zappies Night Witch
Fireball Skeletons Bomb Tower Zappies Princess
Skeletons Fireball Bomb Tower Zappies Night Witch
Bomb Tower Zappies
Skeletons Fireball Bomb Tower Zappies The Log
Skeletons Zappies
Bomb Tower Zappies
Fireball The Log
Skeletons Fireball Bomb Tower Zappies Night Witch
Fireball Bomb Tower Zappies Princess
Zappies Skeletons Fireball Bomb Tower The Log Night Witch
Fireball Bomb Tower Zappies The Log Princess
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Night Witch
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Night Witch
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log Night Witch
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess Night Witch
Fireball Zappies
Fireball Night Witch
Fireball The Log Night Witch
Fireball Zappies Princess
Fireball The Log Princess
Fireball Zappies Princess Night Witch
Fireball Zappies Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Fireball Zappies The Log Princess
Fireball Zappies Princess
Fireball The Log Princess
Fireball

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