My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Balloon Inferno Dragon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon Lumberjack
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Goblin Cage Lumberjack
The Log
Skeletons Goblin Cage Lumberjack
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Goblin Cage Balloon Inferno Dragon Lumberjack
Fireball
Goblin Cage Balloon Inferno Dragon Lumberjack
Poison
Goblin Cage Balloon
Lightning
Goblin Cage Balloon Inferno Dragon Lumberjack Monk
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Fireball Goblin Cage Inferno Dragon Lumberjack Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Rage Fireball Goblin Cage

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Goblin Cage
Balloon Lumberjack
Rage
Balloon
Balloon
Rage Lumberjack Goblin Cage
Inferno Dragon
Lumberjack
Balloon Goblin Cage
Monk

Defense Synergies 1 7

Skeletons
Goblin Cage Inferno Dragon Lumberjack Monk
Fireball
Goblin Cage Lumberjack
Goblin Cage
Skeletons Fireball Inferno Dragon Lumberjack
Rage
Balloon
Inferno Dragon
Skeletons Goblin Cage
Lumberjack
Skeletons Fireball Goblin Cage
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Inferno Dragon Lumberjack Skeletons Goblin Cage Monk
Goblin Cage Lumberjack Skeletons Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Skeletons Monk
Fireball Goblin Cage Lumberjack Monk
Fireball Skeletons Lumberjack
Inferno Dragon Fireball Goblin Cage
Fireball Goblin Cage Monk
Inferno Dragon Skeletons Goblin Cage Lumberjack
Skeletons Lumberjack
Skeletons Fireball Lumberjack
Inferno Dragon Fireball
Goblin Cage Lumberjack Skeletons Fireball
Fireball Goblin Cage Lumberjack
Inferno Dragon Goblin Cage Lumberjack
Monk Fireball Goblin Cage Inferno Dragon Lumberjack
Skeletons Fireball Goblin Cage Lumberjack
Fireball Goblin Cage Lumberjack
Goblin Cage Fireball Inferno Dragon Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Fireball Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Goblin Cage
Fireball Inferno Dragon Lumberjack Monk
Lumberjack Skeletons Goblin Cage
Lumberjack Fireball Goblin Cage Monk
Skeletons Goblin Cage Inferno Dragon Lumberjack
Fireball Skeletons Monk
Skeletons Fireball Goblin Cage Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Goblin Cage Skeletons Fireball Inferno Dragon Monk
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Lumberjack
Monk Fireball Goblin Cage
Skeletons Fireball Goblin Cage Lumberjack
Fireball Goblin Cage
Skeletons Fireball Goblin Cage Inferno Dragon Lumberjack Monk
Fireball Goblin Cage Inferno Dragon
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk
Fireball
Fireball
Fireball
Fireball Monk
Fireball
Fireball Monk
Fireball Lumberjack
Monk Fireball
Fireball Monk
Fireball
Fireball Monk
Fireball
Fireball
Fireball
Monk Fireball
Fireball Monk
Fireball Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Fireball
Inferno Dragon
Fireball Monk
Fireball Monk
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Monk
Fireball Monk
Fireball
Fireball Monk
Fireball
Fireball Lumberjack
Fireball
Monk Fireball
Fireball
Fireball
Fireball Monk
Inferno Dragon
Fireball Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: