My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Battle Ram Skeleton Army Inferno Dragon
Zap
Skeletons Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Goblin Cage Battle Ram Skeleton Army
The Log
Skeletons Goblin Cage Battle Ram Skeleton Army
Earthquake
Skeletons Goblin Cage Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Goblin Cage Battle Ram Skeleton Army Inferno Dragon
Fireball
Goblin Cage Battle Ram Skeleton Army Inferno Dragon
Poison
Goblin Cage Skeleton Army
Lightning
Goblin Cage Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Fireball Goblin Cage Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Battle Ram The Log Mega Knight
Goblin Cage
Battle Ram The Log
Battle Ram
The Log Fireball Goblin Cage
Skeleton Army
The Log
Battle Ram Fireball Goblin Cage Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball The Log

Defense Synergies 2 12

Skeletons
Goblin Cage The Log Inferno Dragon
Fireball
The Log Goblin Cage Mega Knight
Goblin Cage
Skeletons Fireball Skeleton Army The Log Inferno Dragon
Battle Ram
Skeleton Army
Goblin Cage The Log Inferno Dragon
The Log
Fireball Skeletons Goblin Cage Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Goblin Cage Skeleton Army The Log Mega Knight
Mega Knight
Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log
Skeleton Army Inferno Dragon Skeletons Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army Mega Knight Skeletons Inferno Dragon
Goblin Cage Skeleton Army Inferno Dragon Skeletons Mega Knight
Fireball Goblin Cage Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Skeletons Mega Knight
Inferno Dragon Fireball Goblin Cage
Fireball Goblin Cage The Log Mega Knight
Inferno Dragon Skeletons Goblin Cage Skeleton Army
Skeleton Army Skeletons Mega Knight
Skeleton Army Skeletons Fireball The Log Mega Knight
Inferno Dragon Fireball
Goblin Cage Skeleton Army Mega Knight Skeletons Fireball The Log
Fireball Skeleton Army Mega Knight Goblin Cage The Log
Skeleton Army Inferno Dragon Goblin Cage Mega Knight
Skeleton Army Fireball Goblin Cage The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Fireball Goblin Cage Skeleton Army
Fireball Goblin Cage Mega Knight Skeleton Army The Log
Goblin Cage The Log Fireball Inferno Dragon Mega Knight
Goblin Cage Inferno Dragon
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Fireball Goblin Cage
Fireball The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Skeletons Goblin Cage The Log
Skeleton Army Mega Knight Fireball Goblin Cage The Log
Skeletons Goblin Cage Skeleton Army Inferno Dragon Mega Knight
Fireball Skeletons
Skeleton Army Skeletons Fireball Goblin Cage
Mega Knight Goblin Cage Skeleton Army Inferno Dragon
Goblin Cage Mega Knight Skeletons Fireball Skeleton Army The Log Inferno Dragon
Skeletons Goblin Cage Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage
Skeleton Army Mega Knight Fireball Goblin Cage The Log
Skeleton Army Mega Knight Skeletons Fireball Goblin Cage
Fireball Goblin Cage Skeleton Army Mega Knight
Skeleton Army Skeletons Fireball Goblin Cage The Log Inferno Dragon
Mega Knight Fireball Goblin Cage The Log Inferno Dragon
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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