My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards Inferno Dragon Skeleton King
Giant Snowball
Skeletons Hog Rider Guards Witch Inferno Dragon Skeleton King
Zap
Skeletons Guards Witch Inferno Dragon Skeleton King
Barbarian Barrel
Skeletons Guards Witch Skeleton King
The Log
Skeletons Hog Rider Guards Witch Skeleton King
Earthquake
Skeletons Hog Rider Guards Witch Skeleton King
Arrows
Skeletons Guards Witch Skeleton King
Royal Delivery
Skeletons Hog Rider Guards Witch Inferno Dragon Skeleton King
Fireball
Hog Rider Witch Inferno Dragon Skeleton King
Poison
Guards Witch Skeleton King
Lightning
Witch Inferno Dragon Skeleton King
Rocket
Hog Rider Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Guards Fireball Hog Rider Inferno Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Guards Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Hog Rider The Log Skeleton King
Hog Rider
Fireball The Log Guards Witch
Guards
Hog Rider The Log
Witch
Hog Rider Skeleton King
The Log
Hog Rider Fireball Guards
Inferno Dragon
Skeleton King
Fireball Witch

Defense Synergies 1 8

Skeletons
Witch The Log Inferno Dragon
Fireball
The Log
Hog Rider
Guards
Witch The Log
Witch
Skeletons Guards The Log
The Log
Fireball Skeletons Guards Witch Inferno Dragon
Inferno Dragon
Skeletons The Log Skeleton King
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Inferno Dragon Skeletons Witch The Log
Witch Skeletons Inferno Dragon
Witch Inferno Dragon Skeletons Guards Skeleton King
Fireball The Log
Fireball The Log Skeletons Guards
Inferno Dragon Fireball Witch
Fireball The Log
Witch Inferno Dragon Skeletons Skeleton King
Guards Skeletons
Guards Witch Skeletons Fireball The Log Skeleton King
Inferno Dragon Fireball Witch
Skeletons Fireball Guards Witch The Log
Fireball Guards Witch The Log Skeleton King
Inferno Dragon Skeleton King
Fireball The Log Inferno Dragon
Skeletons Fireball Witch
Fireball Guards Witch The Log
Witch The Log Fireball Guards Inferno Dragon
Inferno Dragon
Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Fireball Witch
Fireball The Log Inferno Dragon
Guards Skeletons Witch The Log
Guards Fireball The Log
Skeletons Guards Witch Inferno Dragon
Fireball Skeletons Witch
Guards Skeletons Fireball Witch
Inferno Dragon
Skeletons Fireball Witch The Log Inferno Dragon
Witch Skeletons Guards Inferno Dragon
Inferno Dragon Guards Witch
Fireball Guards The Log
Skeletons Fireball Guards Witch Skeleton King
Fireball Witch
Guards Witch Skeletons Fireball The Log Inferno Dragon Skeleton King
Fireball Witch The Log Inferno Dragon Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch Inferno Dragon
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Guards Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Guards Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball Skeleton King
Fireball
Fireball Guards Witch The Log Skeleton King
Fireball Witch
Fireball Witch The Log
Inferno Dragon
Fireball

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