My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Phoenix
Giant Snowball
Skeletons Hog Rider Skeleton Army
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Skeleton Army Magic Archer
The Log
Skeletons Hog Rider Skeleton Army
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Hog Rider Skeleton Army Magic Archer
Fireball
Hog Rider Skeleton Army Magic Archer
Poison
Skeleton Army Phoenix Magic Archer
Lightning
Phoenix Magic Archer
Rocket
Hog Rider Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Fireball Hog Rider Phoenix Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Hog Rider The Log Magic Archer Mega Knight
Hog Rider
Fireball The Log Magic Archer Mega Knight
Skeleton Army
The Log
Hog Rider Fireball Magic Archer Mega Knight
Phoenix
Magic Archer
Fireball Hog Rider The Log Mega Knight
Mega Knight
Fireball Hog Rider The Log Magic Archer

Defense Synergies 1 9

Skeletons
The Log Phoenix Magic Archer
Fireball
The Log Mega Knight
Hog Rider
Skeleton Army
The Log Magic Archer
The Log
Fireball Skeletons Skeleton Army Magic Archer Mega Knight
Phoenix
Skeletons
Magic Archer
Skeletons Skeleton Army The Log Mega Knight
Mega Knight
Fireball The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer
Skeleton Army Skeletons The Log Phoenix Mega Knight
Skeleton Army Mega Knight Skeletons
Skeleton Army Skeletons Phoenix Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Skeletons Magic Archer Mega Knight
Fireball Phoenix Magic Archer
Fireball The Log Phoenix Magic Archer Mega Knight
Skeletons Skeleton Army Phoenix
Skeleton Army Skeletons Phoenix Mega Knight
Skeleton Army Skeletons Fireball The Log Magic Archer Mega Knight
Fireball Phoenix Magic Archer
Skeleton Army Mega Knight Skeletons Fireball The Log
Fireball Skeleton Army Mega Knight The Log Magic Archer
Skeleton Army Phoenix Mega Knight
Skeleton Army Fireball The Log Mega Knight
Mega Knight Skeletons Fireball Skeleton Army
Fireball Mega Knight Skeleton Army The Log Magic Archer
The Log Fireball Magic Archer Mega Knight
Phoenix
Skeleton Army Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Fireball
Fireball The Log Phoenix Magic Archer Mega Knight
Skeleton Army Mega Knight Skeletons The Log
Skeleton Army Mega Knight Fireball The Log Phoenix
Skeletons Skeleton Army Phoenix Mega Knight
Fireball Skeletons Magic Archer
Skeleton Army Skeletons Fireball Phoenix
Mega Knight Skeleton Army Phoenix
Mega Knight Skeletons Fireball Skeleton Army The Log Phoenix Magic Archer
Skeletons Skeleton Army Phoenix
Mega Knight Phoenix
Skeleton Army Mega Knight Fireball The Log Phoenix
Skeleton Army Mega Knight Skeletons Fireball
Fireball Skeleton Army Magic Archer Mega Knight
Skeleton Army Phoenix Skeletons Fireball The Log Magic Archer
Mega Knight Fireball The Log Phoenix Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball The Log Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Magic Archer Mega Knight
The Log Fireball Magic Archer
Fireball
Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball Mega Knight

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