My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Goblin Barrel Magic Archer Little Prince
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Magic Archer Little Prince
Fireball
Goblin Barrel Magic Archer Little Prince
Poison
Magic Archer Little Prince
Lightning
Mini P.E.K.K.A Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Little Prince Fireball Mini P.E.K.K.A Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Barrel Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
The Log Magic Archer Little Prince
Mini P.E.K.K.A
The Log Magic Archer Little Prince
Goblin Barrel
P.E.K.K.A
P.E.K.K.A
Magic Archer Goblin Barrel The Log
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Magic Archer Little Prince
Magic Archer
P.E.K.K.A Fireball Mini P.E.K.K.A The Log
Little Prince
Fireball Mini P.E.K.K.A The Log

Defense Synergies 3 10

Skeletons
Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer Little Prince
Fireball
The Log Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
The Log Skeletons Fireball Magic Archer
Goblin Barrel
P.E.K.K.A
The Log Skeletons
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Skeletons Magic Archer Little Prince
Magic Archer
Skeletons Mini P.E.K.K.A The Log
Little Prince
Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeletons The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Skeletons Magic Archer
Fireball Magic Archer Little Prince
Fireball P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Little Prince
Skeletons Fireball The Log Magic Archer
Fireball Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball The Log
Fireball Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Skeletons Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball The Log Magic Archer Little Prince
The Log Fireball Magic Archer Little Prince
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A
Fireball Skeletons Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Fireball Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Fireball Magic Archer
Skeletons Fireball Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer Little Prince
Fireball Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Magic Archer
Fireball The Log Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer Little Prince
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Mini P.E.K.K.A Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer Little Prince
P.E.K.K.A
Fireball

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