My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Miner
Giant Snowball
Skeletons Goblin Gang Hog Rider Miner
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Firecracker
The Log
Skeletons Electro Spirit Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Electro Spirit Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Miner
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblin Gang Firecracker Miner Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider Miner
Goblin Gang
Hog Rider Miner Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Miner Goblin Gang Mini P.E.K.K.A
Fireball
Hog Rider Electro Spirit Miner
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider
Hog Rider
Goblin Gang Firecracker Fireball Electro Spirit Mini P.E.K.K.A
Miner
Goblin Gang Firecracker Electro Spirit Fireball

Defense Synergies 0 9

Skeletons
Electro Spirit Firecracker Mini P.E.K.K.A
Electro Spirit
Skeletons
Goblin Gang
Firecracker Mini P.E.K.K.A Miner
Firecracker
Skeletons Goblin Gang Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Skeletons Goblin Gang Firecracker Fireball
Hog Rider
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Skeletons Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons Goblin Gang Firecracker
Firecracker Fireball Mini P.E.K.K.A
Goblin Gang Fireball Skeletons Electro Spirit Firecracker
Electro Spirit Goblin Gang Firecracker Fireball
Electro Spirit Fireball
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mini P.E.K.K.A Miner
Goblin Gang Skeletons Electro Spirit Firecracker Fireball
Goblin Gang Firecracker Fireball
Mini P.E.K.K.A Skeletons Goblin Gang Fireball
Fireball Electro Spirit Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Skeletons Goblin Gang Firecracker Fireball Mini P.E.K.K.A
Fireball Electro Spirit Goblin Gang Firecracker
Electro Spirit Firecracker Fireball
Mini P.E.K.K.A
Goblin Gang Electro Spirit Firecracker Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Miner
Goblin Gang Skeletons Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball
Skeletons Goblin Gang Mini P.E.K.K.A
Firecracker Fireball Skeletons Electro Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A
Skeletons Electro Spirit Firecracker Fireball Mini P.E.K.K.A
Skeletons Goblin Gang
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Skeletons Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Skeletons Electro Spirit Firecracker Fireball Mini P.E.K.K.A
Electro Spirit Firecracker Fireball Mini P.E.K.K.A
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit
Firecracker
Fireball Firecracker
Fireball Miner Firecracker
Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Miner Fireball
Fireball Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball Miner
Fireball
Fireball
Fireball
Firecracker Electro Spirit Fireball
Firecracker Fireball Miner
Fireball Miner
Fireball Miner Firecracker
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Miner
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Miner Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Miner
Fireball Firecracker

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