My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Rune Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram Electro Dragon
Zap
Skeletons Battle Ram Inferno Tower
Barbarian Barrel
Skeletons Battle Ram Inferno Tower
The Log
Skeletons Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Battle Ram Electro Dragon
Fireball
Battle Ram Inferno Tower Electro Dragon
Poison
Inferno Tower Electro Dragon
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Tower Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Mini P.E.K.K.A Battle Ram Rune Giant Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Mini P.E.K.K.A

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Battle Ram The Log
Mini P.E.K.K.A
The Log
Battle Ram
The Log Fireball
Inferno Tower
Rune Giant
Electro Dragon
The Log
Battle Ram Fireball Mini P.E.K.K.A

Defense Synergies 3 9

Skeletons
Mini P.E.K.K.A Inferno Tower Electro Dragon The Log
Fireball
The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Skeletons Fireball Electro Dragon
Battle Ram
Inferno Tower
The Log Skeletons Fireball Electro Dragon
Rune Giant
Electro Dragon
Skeletons Mini P.E.K.K.A Inferno Tower The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Dragon The Log
Mini P.E.K.K.A Inferno Tower Skeletons Electro Dragon The Log
Mini P.E.K.K.A Inferno Tower Skeletons Electro Dragon
Mini P.E.K.K.A Inferno Tower Skeletons Electro Dragon
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Electro Dragon
Inferno Tower Fireball Electro Dragon
Fireball Inferno Tower Electro Dragon The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Mini P.E.K.K.A Inferno Tower
Skeletons Fireball Electro Dragon The Log
Inferno Tower Fireball Electro Dragon
Mini P.E.K.K.A Inferno Tower Skeletons Fireball Electro Dragon The Log
Fireball Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A The Log
Skeletons Fireball Mini P.E.K.K.A Inferno Tower Electro Dragon
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon
Mini P.E.K.K.A Inferno Tower
Fireball Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Fireball Mini P.E.K.K.A Electro Dragon The Log
Skeletons Mini P.E.K.K.A Inferno Tower Electro Dragon The Log
Mini P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower Skeletons Mini P.E.K.K.A
Fireball Skeletons Electro Dragon
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Electro Dragon Skeletons Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower Electro Dragon
Fireball The Log
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Fireball Electro Dragon
Inferno Tower Electro Dragon Skeletons Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Inferno Tower Electro Dragon The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball
Fireball Mini P.E.K.K.A
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Electro Dragon
The Log Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log
Fireball Electro Dragon

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