My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Clone
Giant Snowball
Skeletons Skeleton Army Clone
Zap
Skeletons Skeleton Army Clone
Barbarian Barrel
Skeletons Valkyrie Skeleton Army Clone Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Skeletons Skeleton Army Clone
Arrows
Skeletons Skeleton Army Clone
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army Clone Electro Wizard
Fireball
Battle Healer Skeleton Army Clone Electro Wizard
Poison
Battle Healer Skeleton Army Clone Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Clone Fireball Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Army Clone Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Electro Wizard
Mini P.E.K.K.A
Valkyrie Battle Healer Electro Wizard
Valkyrie
Mini P.E.K.K.A Battle Healer Electro Wizard
Battle Healer
Mini P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Battle Healer Clone

Defense Synergies 1 14

Skeletons
Mini P.E.K.K.A Battle Healer Electro Wizard
Fireball
Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Fireball Valkyrie Battle Healer Skeleton Army
Valkyrie
Fireball Mini P.E.K.K.A Battle Healer Electro Wizard
Battle Healer
Skeletons Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army
Mini P.E.K.K.A Electro Wizard
Clone
Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Valkyrie Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Battle Healer Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army
Fireball Skeleton Army Skeletons Valkyrie Electro Wizard
Electro Wizard Fireball
Fireball Valkyrie Battle Healer Electro Wizard
Mini P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard
Valkyrie Skeleton Army Electro Wizard Skeletons Fireball
Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Fireball Valkyrie Battle Healer Electro Wizard
Fireball Valkyrie Skeleton Army Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard
Skeletons Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Fireball Valkyrie Battle Healer Skeleton Army Electro Wizard
Valkyrie Fireball Battle Healer Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Fireball Mini P.E.K.K.A Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Skeletons Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Valkyrie Battle Healer
Skeleton Army Skeletons Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Battle Healer Electro Wizard
Skeletons Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army
Fireball Skeletons Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Fireball Valkyrie Battle Healer Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army
Electro Wizard Skeletons Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Skeletons Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Skeletons Fireball Mini P.E.K.K.A Valkyrie Battle Healer
Valkyrie Fireball Mini P.E.K.K.A Battle Healer Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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