My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Baby Dragon Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Executioner Magic Archer
The Log
Skeletons Musketeer
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Baby Dragon Executioner P.E.K.K.A Magic Archer
Fireball
Musketeer Baby Dragon Executioner Magic Archer
Poison
Musketeer Executioner Magic Archer
Lightning
Musketeer Baby Dragon Executioner Magic Archer
Rocket
Musketeer Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Musketeer Baby Dragon Magic Archer Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Musketeer Baby Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Baby Dragon Magic Archer
Musketeer
Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Fireball Musketeer P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Magic Archer Musketeer Baby Dragon Executioner
Magic Archer
P.E.K.K.A Fireball

Defense Synergies 1 8

Skeletons
Musketeer Baby Dragon Executioner P.E.K.K.A Magic Archer
Fireball
Musketeer
Musketeer
Skeletons Fireball Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Skeletons Musketeer P.E.K.K.A
Executioner
Skeletons
P.E.K.K.A
Skeletons Musketeer Baby Dragon
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Musketeer Baby Dragon Executioner Magic Archer
P.E.K.K.A Skeletons Musketeer Executioner
Rocket P.E.K.K.A Skeletons Musketeer Executioner
P.E.K.K.A Skeletons Musketeer
Fireball Rocket P.E.K.K.A
Fireball Skeletons Musketeer Baby Dragon Executioner Magic Archer
Musketeer Rocket Fireball Baby Dragon Executioner Magic Archer
Rocket Fireball Musketeer Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Musketeer
Skeletons Musketeer
Executioner Skeletons Fireball Musketeer Baby Dragon Magic Archer
Musketeer Executioner Fireball Baby Dragon Magic Archer
P.E.K.K.A Skeletons Fireball Musketeer Rocket
Fireball Rocket Executioner Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A
Rocket Fireball P.E.K.K.A
Skeletons Fireball Musketeer Executioner P.E.K.K.A
Fireball Musketeer Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Fireball Musketeer Magic Archer
P.E.K.K.A Musketeer
Fireball Musketeer Baby Dragon Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Musketeer Rocket Baby Dragon Executioner Magic Archer
P.E.K.K.A Skeletons Musketeer Rocket
Rocket P.E.K.K.A Fireball Musketeer
P.E.K.K.A Skeletons Musketeer Executioner
Fireball Rocket Executioner Skeletons Musketeer Baby Dragon Magic Archer
Rocket P.E.K.K.A Skeletons Fireball Musketeer
P.E.K.K.A
Rocket P.E.K.K.A Skeletons Fireball Baby Dragon Magic Archer
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
Rocket P.E.K.K.A Fireball
Rocket P.E.K.K.A Skeletons Fireball Executioner
Fireball Musketeer Baby Dragon Executioner Magic Archer
Skeletons Fireball Musketeer Rocket Baby Dragon Executioner P.E.K.K.A Magic Archer
Executioner Fireball Musketeer Baby Dragon P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Rocket Baby Dragon
Fireball Musketeer Baby Dragon Executioner Magic Archer
Rocket Fireball Baby Dragon Magic Archer
Fireball Musketeer Rocket
Fireball Rocket Executioner Baby Dragon Magic Archer
Fireball Executioner Musketeer Rocket Baby Dragon Magic Archer
Musketeer Baby Dragon Executioner Magic Archer
Fireball Baby Dragon Executioner Magic Archer
Fireball
Rocket Fireball Musketeer
Rocket Fireball Musketeer Magic Archer
Fireball Musketeer Rocket Baby Dragon Executioner Magic Archer
Rocket Fireball Musketeer Baby Dragon Executioner Magic Archer
Fireball Musketeer Rocket Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Rocket Fireball Musketeer Baby Dragon Executioner Magic Archer
Magic Archer Fireball Musketeer Rocket Baby Dragon Executioner
Fireball Rocket
Rocket
Rocket Fireball Musketeer Baby Dragon Executioner Magic Archer
Rocket Fireball Baby Dragon Magic Archer
Rocket Fireball Musketeer Baby Dragon Magic Archer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer Baby Dragon
Fireball Baby Dragon Executioner Magic Archer
Fireball Musketeer Baby Dragon Executioner Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Rocket Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Executioner Magic Archer
Rocket Fireball Musketeer
Fireball
Fireball Musketeer Rocket Magic Archer
Rocket Fireball Magic Archer
P.E.K.K.A
Rocket Fireball Magic Archer
Fireball Musketeer Rocket Magic Archer
Fireball Rocket Musketeer Baby Dragon Executioner Magic Archer
Fireball
Fireball Musketeer Rocket Baby Dragon Executioner Magic Archer
Fireball Musketeer Baby Dragon Executioner Magic Archer
Rocket Fireball
Musketeer Executioner P.E.K.K.A
Fireball Musketeer Rocket Baby Dragon Magic Archer
Fireball Musketeer Rocket Executioner Magic Archer
Fireball Musketeer Rocket Baby Dragon Executioner Magic Archer
P.E.K.K.A
Fireball Rocket

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