My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bowler Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Goblin Barrel Inferno Dragon
Zap
Skeletons Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Goblin Barrel Bowler Inferno Dragon
Fireball
Firecracker Goblin Barrel Bowler Inferno Dragon
Poison
Firecracker
Lightning
Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Goblin Barrel Fireball Inferno Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Bowler Inferno Dragon Mega Knight
Fireball
Mega Knight
Rage
Goblin Barrel
Firecracker Bowler Mega Knight
Bowler
Firecracker Goblin Barrel
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Goblin Barrel

Defense Synergies 0 6

Skeletons
Firecracker Bowler Inferno Dragon
Firecracker
Skeletons Mega Knight
Fireball
Mega Knight
Rage
Goblin Barrel
Bowler
Skeletons
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Firecracker Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball
Inferno Dragon Skeletons Firecracker Mega Knight
Bowler Mega Knight Skeletons Inferno Dragon
Inferno Dragon Skeletons Firecracker Bowler Mega Knight
Firecracker Fireball Bowler Mega Knight
Fireball Bowler Skeletons Firecracker Mega Knight
Inferno Dragon Firecracker Fireball
Bowler Fireball Mega Knight
Inferno Dragon Skeletons
Skeletons Firecracker Bowler Mega Knight
Skeletons Firecracker Fireball Bowler Mega Knight
Inferno Dragon Firecracker Fireball
Bowler Mega Knight Skeletons Fireball
Fireball Bowler Mega Knight Firecracker
Inferno Dragon Mega Knight
Fireball Bowler Inferno Dragon Mega Knight
Mega Knight Skeletons Firecracker Fireball Bowler
Fireball Mega Knight Firecracker Bowler
Firecracker Fireball Bowler Inferno Dragon Mega Knight
Inferno Dragon
Bowler Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Bowler
Fireball Firecracker Bowler Inferno Dragon Mega Knight
Mega Knight Skeletons Bowler
Bowler Mega Knight Fireball
Skeletons Bowler Inferno Dragon Mega Knight
Firecracker Fireball Skeletons
Skeletons Fireball Bowler
Mega Knight Inferno Dragon
Mega Knight Skeletons Firecracker Fireball Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Bowler
Mega Knight Fireball Bowler
Bowler Mega Knight Skeletons Fireball
Firecracker Fireball Bowler Mega Knight
Skeletons Firecracker Fireball Bowler Inferno Dragon
Bowler Mega Knight Firecracker Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Bowler
Fireball
Firecracker Fireball
Fireball Firecracker Bowler Mega Knight
Firecracker Fireball
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Fireball Bowler
Firecracker Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler Mega Knight
Fireball
Firecracker Fireball Bowler Mega Knight
Firecracker Fireball Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball
Bowler
Fireball
Firecracker Fireball Bowler Mega Knight
Inferno Dragon
Firecracker Fireball Bowler
Fireball Bowler Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball Bowler
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Bowler
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Bowler Mega Knight
Firecracker Fireball Bowler
Fireball
Firecracker Mega Knight
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler Mega Knight
Inferno Dragon
Fireball Firecracker Bowler Mega Knight

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