My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Balloon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Night Witch
Giant Snowball
Skeletons Witch Balloon Night Witch
Zap
Skeletons Inferno Tower Witch Balloon Night Witch
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Witch Night Witch
The Log
Skeletons Witch
Earthquake
Skeletons Inferno Tower Witch
Arrows
Skeletons Witch Night Witch
Royal Delivery
Skeletons Valkyrie Witch Balloon Night Witch
Fireball
Inferno Tower Witch Balloon Night Witch
Poison
Inferno Tower Witch Balloon Night Witch
Lightning
Valkyrie Inferno Tower Witch Balloon Night Witch
Rocket
Valkyrie Inferno Tower Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Valkyrie Night Witch Inferno Tower Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Valkyrie Night Witch

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Mega Knight
Valkyrie
Balloon Witch
Inferno Tower
Witch
Valkyrie Mega Knight
Balloon
Valkyrie Mega Knight
Night Witch
Mega Knight
Mega Knight
Fireball Witch Balloon Night Witch

Defense Synergies 0 13

Skeletons
Inferno Tower Witch Night Witch
Fireball
Valkyrie Inferno Tower Mega Knight
Valkyrie
Fireball Inferno Tower Witch Night Witch
Inferno Tower
Skeletons Fireball Valkyrie Night Witch Mega Knight
Witch
Skeletons Valkyrie Mega Knight
Balloon
Night Witch
Skeletons Valkyrie Inferno Tower Mega Knight
Mega Knight
Fireball Inferno Tower Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Skeletons Valkyrie Witch Night Witch Mega Knight
Inferno Tower Witch Mega Knight Skeletons Valkyrie Night Witch
Inferno Tower Witch Night Witch Skeletons Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Skeletons Valkyrie Night Witch Mega Knight
Inferno Tower Fireball Witch Night Witch
Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Skeletons Night Witch
Skeletons Valkyrie Inferno Tower Night Witch Mega Knight
Valkyrie Witch Skeletons Fireball Night Witch Mega Knight
Inferno Tower Fireball Witch Night Witch
Inferno Tower Night Witch Mega Knight Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Witch Night Witch
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Skeletons Fireball Valkyrie Inferno Tower Witch Night Witch
Fireball Valkyrie Mega Knight Witch Night Witch
Valkyrie Witch Fireball Mega Knight
Inferno Tower
Valkyrie Mega Knight Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Fireball Inferno Tower Witch
Fireball Valkyrie Mega Knight
Mega Knight Skeletons Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Fireball Inferno Tower Night Witch
Inferno Tower Skeletons Valkyrie Witch Night Witch Mega Knight
Fireball Skeletons Witch
Skeletons Fireball Valkyrie Inferno Tower Witch Night Witch
Inferno Tower Mega Knight Valkyrie
Mega Knight Skeletons Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Skeletons
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Fireball Valkyrie
Mega Knight Skeletons Fireball Valkyrie Inferno Tower Witch Night Witch
Fireball Valkyrie Witch Mega Knight
Inferno Tower Witch Skeletons Fireball Valkyrie Night Witch
Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Fireball Night Witch
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Night Witch
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Night Witch Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball Night Witch Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch Night Witch
Fireball Witch
Fireball
Fireball Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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