My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard P.E.K.K.A Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Lumberjack Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Valkyrie Wizard Lumberjack
The Log
Skeletons Lumberjack Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Wizard P.E.K.K.A Lumberjack Ram Rider
Fireball
Wizard Lumberjack Ram Rider
Poison
Wizard
Lightning
Valkyrie Wizard Lumberjack Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Valkyrie Lumberjack Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
The Log Ram Rider
Valkyrie
Lumberjack Wizard P.E.K.K.A Ram Rider
Wizard
Valkyrie P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A
Valkyrie Wizard The Log Lumberjack Ram Rider
The Log
Fireball P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Valkyrie Wizard P.E.K.K.A The Log Ram Rider
Ram Rider
Fireball Valkyrie Wizard P.E.K.K.A The Log Lumberjack

Defense Synergies 2 18

Skeletons
Wizard P.E.K.K.A The Log Lumberjack Ram Rider
Fireball
The Log Valkyrie Lumberjack Ram Rider
Valkyrie
Fireball Wizard P.E.K.K.A The Log Lumberjack
Wizard
Skeletons Valkyrie P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Skeletons Valkyrie Wizard
The Log
Fireball P.E.K.K.A Skeletons Valkyrie Wizard Lumberjack Ram Rider
Lumberjack
Skeletons Fireball Valkyrie Wizard The Log Ram Rider
Ram Rider
Skeletons Fireball The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Ram Rider
P.E.K.K.A Lumberjack Skeletons Valkyrie The Log Ram Rider
P.E.K.K.A Lumberjack Ram Rider Skeletons Valkyrie
P.E.K.K.A Lumberjack Skeletons Valkyrie Ram Rider
Fireball Valkyrie P.E.K.K.A The Log Lumberjack
Fireball The Log Skeletons Valkyrie Lumberjack
Ram Rider Fireball Wizard
Fireball Valkyrie P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeletons Lumberjack
Skeletons Valkyrie Lumberjack
Valkyrie Skeletons Fireball Wizard The Log Lumberjack Ram Rider
Fireball Wizard Ram Rider
P.E.K.K.A Lumberjack Skeletons Fireball Valkyrie Wizard The Log Ram Rider
Fireball Valkyrie Wizard P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack Ram Rider
Fireball P.E.K.K.A The Log Lumberjack Ram Rider
Wizard Skeletons Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Valkyrie Wizard The Log Lumberjack Ram Rider
Valkyrie Wizard The Log Fireball Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Valkyrie Wizard Fireball P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Fireball P.E.K.K.A
Fireball Valkyrie Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons Valkyrie The Log Ram Rider
Valkyrie P.E.K.K.A Lumberjack Fireball The Log Ram Rider
P.E.K.K.A Skeletons Valkyrie Lumberjack Ram Rider
Fireball Wizard Skeletons Ram Rider
P.E.K.K.A Skeletons Fireball Valkyrie Lumberjack Ram Rider
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Skeletons Fireball Valkyrie The Log
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Skeletons Fireball Valkyrie Wizard Lumberjack Ram Rider
Wizard Fireball Valkyrie
Skeletons Fireball Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie Fireball Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball Lumberjack
Fireball Valkyrie Wizard The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Wizard Lumberjack
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball Wizard

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