My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Barbarian Barrel Prince X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Prince X-Bow
Barbarian Barrel
Skeletons Heal Spirit Wizard X-Bow Lumberjack
The Log
Skeletons Heal Spirit Prince X-Bow Lumberjack
Earthquake
Skeletons X-Bow
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Wizard Prince Lumberjack
Fireball
Wizard X-Bow Lumberjack
Poison
Wizard X-Bow
Lightning
Wizard Prince X-Bow Lumberjack
Rocket
Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Barbarian Barrel Fireball Lumberjack Wizard Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Barbarian Barrel Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Heal Spirit
Prince Wizard Lumberjack
Fireball
X-Bow
Wizard
Heal Spirit Prince Lumberjack
Barbarian Barrel
X-Bow Prince Lumberjack
Prince
Heal Spirit Wizard Barbarian Barrel Lumberjack
X-Bow
Fireball Barbarian Barrel
Lumberjack
Heal Spirit Wizard Barbarian Barrel Prince

Defense Synergies 3 11

Skeletons
X-Bow Wizard Barbarian Barrel Prince Lumberjack
Heal Spirit
Fireball
Barbarian Barrel X-Bow Lumberjack
Wizard
Skeletons Barbarian Barrel Prince Lumberjack
Barbarian Barrel
Fireball Skeletons Wizard Prince X-Bow Lumberjack
Prince
Skeletons Wizard Barbarian Barrel
X-Bow
Skeletons Fireball Barbarian Barrel
Lumberjack
Skeletons Fireball Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel X-Bow
Lumberjack Skeletons Prince X-Bow
Prince Lumberjack Skeletons
Prince Lumberjack Skeletons
Fireball Barbarian Barrel Prince X-Bow Lumberjack
Fireball Barbarian Barrel Skeletons X-Bow Lumberjack
Fireball Wizard X-Bow
Fireball Barbarian Barrel X-Bow
Skeletons Prince X-Bow Lumberjack
Skeletons Barbarian Barrel Prince Lumberjack
Skeletons Fireball Wizard Barbarian Barrel X-Bow Lumberjack
Fireball Wizard
Prince Lumberjack Skeletons Fireball Wizard X-Bow
Fireball Wizard Barbarian Barrel Prince X-Bow Lumberjack
Prince X-Bow Lumberjack
Fireball Prince X-Bow Lumberjack
Wizard Skeletons Fireball Prince X-Bow Lumberjack
Fireball Wizard Barbarian Barrel Prince X-Bow Lumberjack
Wizard Barbarian Barrel Fireball Lumberjack
Prince Lumberjack
Wizard Fireball Barbarian Barrel Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Barbarian Barrel Prince X-Bow
Fireball Wizard Barbarian Barrel Prince X-Bow Lumberjack
Lumberjack Skeletons Prince
Prince Lumberjack Fireball Barbarian Barrel X-Bow
Skeletons Prince Lumberjack
Fireball Wizard Skeletons
Prince Skeletons Fireball Lumberjack
Prince Lumberjack
Skeletons Fireball Barbarian Barrel Prince X-Bow
Skeletons
Prince Lumberjack
Fireball Prince
Prince Skeletons Fireball Wizard Lumberjack
Wizard Fireball
Skeletons Fireball Barbarian Barrel Prince X-Bow Lumberjack
Fireball Wizard Barbarian Barrel
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard
Wizard
Fireball X-Bow Wizard Barbarian Barrel
Fireball Wizard X-Bow
Fireball Prince X-Bow Lumberjack
Fireball Wizard Barbarian Barrel Prince X-Bow
Fireball Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel Prince X-Bow
X-Bow Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel X-Bow
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Prince X-Bow
Fireball Wizard Barbarian Barrel X-Bow
Fireball Prince X-Bow
Fireball Wizard
Prince X-Bow
Fireball Barbarian Barrel X-Bow
Fireball Wizard Barbarian Barrel
Fireball X-Bow Wizard Barbarian Barrel
Fireball Wizard Prince X-Bow
Fireball Barbarian Barrel X-Bow
Fireball Wizard X-Bow
Fireball Wizard
Fireball
Fireball Wizard X-Bow
Fireball
Prince
Fireball Wizard
Fireball Barbarian Barrel Prince X-Bow
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Prince Lumberjack
Fireball Wizard
Fireball
Prince
Fireball
Fireball
Fireball Barbarian Barrel Prince X-Bow
Prince
Fireball Wizard

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