My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Executioner Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Executioner Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Executioner Lumberjack
Fireball
Wizard Executioner Lumberjack
Poison
Wizard Executioner
Lightning
Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Fireball Lumberjack Wizard Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Tornado Golem The Log
Wizard
Tornado Golem Lumberjack
Tornado
Fireball Wizard Executioner Golem The Log
Executioner
Tornado Golem The Log
Golem
Fireball Wizard Tornado Executioner The Log Lumberjack
The Log
Fireball Tornado Executioner Golem Lumberjack
Lumberjack
Wizard Golem The Log

Defense Synergies 4 12

Skeletons
Wizard Tornado Executioner The Log Lumberjack
Fireball
Tornado The Log Lumberjack
Wizard
Tornado Skeletons The Log Lumberjack
Tornado
Fireball Wizard Executioner Skeletons The Log
Executioner
Tornado Skeletons The Log Lumberjack
Golem
The Log
Fireball Skeletons Wizard Tornado Executioner Lumberjack
Lumberjack
Skeletons Fireball Wizard Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner The Log
Lumberjack Skeletons Executioner The Log
Tornado Lumberjack Skeletons Executioner
Lumberjack Skeletons
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Skeletons Executioner Lumberjack
Tornado Fireball Wizard Executioner
Fireball The Log
Skeletons Tornado Lumberjack
Tornado Skeletons Lumberjack
Executioner Skeletons Fireball Wizard Tornado The Log Lumberjack
Executioner Fireball Wizard Tornado
Lumberjack Skeletons Fireball Wizard The Log
Fireball Wizard Executioner Tornado The Log Lumberjack
Lumberjack
Tornado Fireball The Log Lumberjack
Wizard Skeletons Fireball Tornado Executioner Lumberjack
Fireball Wizard Tornado Executioner The Log Lumberjack
Wizard Tornado Executioner The Log Fireball Lumberjack
Tornado Lumberjack
Wizard Fireball Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball
Fireball Wizard Executioner The Log Lumberjack
Lumberjack Skeletons The Log
Lumberjack Fireball Tornado The Log
Skeletons Executioner Lumberjack
Fireball Wizard Executioner Skeletons Tornado
Skeletons Fireball Lumberjack
Lumberjack
Skeletons Fireball Tornado The Log
Skeletons
Lumberjack
Fireball Tornado The Log
Skeletons Fireball Wizard Executioner Lumberjack
Wizard Fireball Executioner
Skeletons Fireball Tornado Executioner The Log Lumberjack
Executioner Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner Tornado
Wizard Tornado Executioner The Log
Fireball The Log Wizard Tornado Executioner
Fireball The Log Wizard Tornado
Fireball Tornado Lumberjack
Fireball Wizard Tornado The Log
Fireball Wizard Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner The Log
Fireball Tornado
Fireball Wizard Executioner The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Executioner
Fireball The Log Wizard Tornado Executioner
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Executioner
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard Tornado Executioner
The Log Fireball
Fireball Wizard Executioner Lumberjack
The Log Fireball Wizard Executioner
Fireball Tornado
Executioner
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log
Fireball Wizard

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