My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel Goblin Drill
Giant Snowball
Skeletons Barbarians Goblin Barrel Goblin Drill
Zap
Skeletons Firecracker Royal Giant Goblin Barrel Goblin Drill Goblin Giant
Barbarian Barrel
Skeletons Firecracker Barbarians Wizard Goblin Barrel Goblin Drill
The Log
Skeletons Firecracker Barbarians Royal Giant Goblin Barrel Goblin Drill
Earthquake
Skeletons Firecracker Barbarians Goblin Barrel Goblin Drill
Arrows
Skeletons Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Skeletons Firecracker Barbarians Wizard Goblin Barrel Goblin Drill
Fireball
Firecracker Barbarians Wizard Goblin Barrel Goblin Drill
Poison
Firecracker Barbarians Wizard Goblin Drill
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Goblin Drill Barbarians Wizard Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Goblin Barrel Goblin Drill

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Goblin Barrel Goblin Drill Goblin Giant
Barbarians
Royal Giant
Firecracker Goblin Barrel Wizard
Wizard
Royal Giant Goblin Giant
Goblin Barrel
Royal Giant Firecracker Goblin Drill Goblin Giant
Goblin Drill
Firecracker Goblin Barrel
Goblin Giant
Firecracker Wizard Goblin Barrel

Defense Synergies 0 2

Skeletons
Firecracker Wizard
Firecracker
Skeletons
Barbarians
Royal Giant
Wizard
Skeletons
Goblin Barrel
Goblin Drill
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Goblin Giant
Barbarians Skeletons Firecracker Goblin Drill
Barbarians Skeletons Goblin Drill
Barbarians Skeletons Firecracker Goblin Drill
Firecracker Barbarians
Skeletons Firecracker
Firecracker Wizard
Barbarians Goblin Giant
Barbarians Skeletons Goblin Drill
Skeletons Firecracker Barbarians
Barbarians Skeletons Firecracker Wizard Goblin Drill Goblin Giant
Firecracker Wizard
Barbarians Goblin Drill Skeletons Wizard
Wizard Firecracker Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Wizard Skeletons Firecracker Goblin Drill
Firecracker Barbarians Wizard Goblin Drill
Wizard Goblin Drill Firecracker Barbarians
Barbarians Goblin Drill
Wizard Firecracker Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Firecracker Wizard
Barbarians Skeletons Goblin Giant
Barbarians Goblin Giant
Barbarians Skeletons Goblin Drill Goblin Giant
Firecracker Wizard Skeletons Goblin Giant
Skeletons Barbarians Goblin Giant
Barbarians Goblin Giant
Skeletons Firecracker Barbarians
Skeletons Barbarians Goblin Drill Goblin Giant
Barbarians
Barbarians Goblin Giant
Barbarians Skeletons Wizard Goblin Giant
Wizard Firecracker Barbarians
Barbarians Skeletons Firecracker Goblin Drill Goblin Giant
Firecracker Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker
Goblin Drill Goblin Giant
Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard Goblin Giant
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Goblin Drill
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Barbarians Goblin Drill
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant

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