My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin Dark Prince
Barbarian Barrel
Skeletons Firecracker Dart Goblin Dark Prince
The Log
Skeletons Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball
Firecracker Dart Goblin
Poison
Firecracker Dart Goblin
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Dart Goblin Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Dart Goblin Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Dart Goblin Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight
Dart Goblin
Firecracker Dark Prince P.E.K.K.A Mega Knight
Fireball
Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Dark Prince Mega Knight
Dark Prince
Firecracker Dart Goblin Fireball Mini P.E.K.K.A
P.E.K.K.A
Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin Fireball Mini P.E.K.K.A

Defense Synergies 1 16

Skeletons
Dart Goblin Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A
Firecracker
Skeletons Dart Goblin Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight
Dart Goblin
Skeletons Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Skeletons Firecracker Dart Goblin Fireball
Dark Prince
Skeletons Firecracker Dart Goblin Fireball
P.E.K.K.A
Skeletons Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker Dart Goblin Dark Prince Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Dart Goblin Dark Prince
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight
Fireball Skeletons Firecracker Dart Goblin Dark Prince Mega Knight
Dart Goblin Firecracker Fireball
Dart Goblin Fireball P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince Mega Knight
Dart Goblin Skeletons Firecracker Fireball Dark Prince Mega Knight
Firecracker Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Fireball Dark Prince
Fireball Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball Mega Knight Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin Fireball Dark Prince Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Dark Prince Mega Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Fireball Dark Prince P.E.K.K.A
Fireball Firecracker Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Skeletons Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball Skeletons Dart Goblin
Mini P.E.K.K.A Dark Prince P.E.K.K.A Skeletons Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Skeletons Firecracker Fireball Mini P.E.K.K.A Dark Prince
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Mini P.E.K.K.A Dark Prince
P.E.K.K.A Mega Knight Fireball Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight Skeletons Fireball
Firecracker Dart Goblin Fireball Mega Knight
Skeletons Firecracker Dart Goblin Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mega Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Firecracker Dart Goblin Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Mini P.E.K.K.A
Firecracker Dart Goblin Fireball Dark Prince
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Dart Goblin Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Dart Goblin
Fireball Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball
Dart Goblin Fireball Dark Prince
Fireball Firecracker Dart Goblin
Fireball
Fireball Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin Dark Prince P.E.K.K.A Mega Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Dark Prince Mega Knight
P.E.K.K.A
Fireball Firecracker Dart Goblin Mega Knight

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