My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Firecracker Dart Goblin
The Log
Skeletons Firecracker Dart Goblin Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Firecracker Dart Goblin
Lightning
Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Firecracker Dart Goblin Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Dart Goblin Mega Knight
Dart Goblin
Firecracker Hog Rider The Log Mega Knight
Hog Rider
Firecracker Rage The Log Dart Goblin Mega Knight
Rage
Hog Rider
The Log
Hog Rider Dart Goblin Mega Knight
Mega Knight
Firecracker Dart Goblin Hog Rider The Log
Goblinstein

Defense Synergies 2 7

Skeletons
Dart Goblin Firecracker The Log
Firecracker
The Log Skeletons Dart Goblin Mega Knight
Dart Goblin
Skeletons Firecracker The Log Mega Knight
Hog Rider
Rage
The Log
Firecracker Skeletons Dart Goblin Mega Knight
Mega Knight
Firecracker Dart Goblin The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Skeletons Firecracker Dart Goblin The Log Mega Knight
Mega Knight Skeletons Dart Goblin
Skeletons Firecracker Dart Goblin Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker
Dart Goblin The Log Mega Knight
Skeletons
Skeletons Firecracker Dart Goblin Mega Knight
Dart Goblin Skeletons Firecracker The Log Mega Knight
Firecracker Dart Goblin
Mega Knight Skeletons The Log
Mega Knight Firecracker Dart Goblin The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Firecracker The Log Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Mega Knight
Firecracker Skeletons Dart Goblin
Skeletons Dart Goblin
Mega Knight
Mega Knight Skeletons Firecracker The Log
Skeletons Dart Goblin
Mega Knight Dart Goblin
Mega Knight The Log
Mega Knight Skeletons
Firecracker Dart Goblin Mega Knight
Skeletons Firecracker Dart Goblin The Log
Mega Knight Firecracker Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Dart Goblin
The Log Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Dart Goblin
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin Mega Knight
The Log Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin Mega Knight

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