My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Rune Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Goblin Cage Electro Wizard
The Log
Skeletons Firecracker Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage P.E.K.K.A Electro Wizard
Fireball
Firecracker Goblin Cage Electro Wizard
Poison
Firecracker Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Earthquake Goblin Cage Rune Giant Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Earthquake

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Goblin Cage Rune Giant P.E.K.K.A
Earthquake
Firecracker P.E.K.K.A The Log
Goblin Cage
Firecracker The Log
Rune Giant
Firecracker Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Earthquake The Log
The Log
Earthquake Goblin Cage P.E.K.K.A
Electro Wizard
P.E.K.K.A Rune Giant

Defense Synergies 3 15

Skeletons
Goblin Cage Firecracker Earthquake P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Skeletons Earthquake Goblin Cage P.E.K.K.A Electro Wizard
Earthquake
Skeletons Firecracker Goblin Cage The Log
Goblin Cage
Skeletons Firecracker Earthquake The Log Electro Wizard
Rune Giant
P.E.K.K.A
The Log Skeletons Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Skeletons Earthquake Goblin Cage Electro Wizard
Electro Wizard
Skeletons Firecracker Goblin Cage P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Cage The Log Electro Wizard
P.E.K.K.A Skeletons Firecracker Goblin Cage The Log Electro Wizard
Goblin Cage P.E.K.K.A Skeletons Electro Wizard
Goblin Cage P.E.K.K.A Skeletons Firecracker Electro Wizard
Firecracker Earthquake Goblin Cage P.E.K.K.A The Log
The Log Skeletons Firecracker Earthquake Electro Wizard
Electro Wizard Firecracker Goblin Cage
Earthquake Goblin Cage P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Goblin Cage
Skeletons Firecracker Electro Wizard
Electro Wizard Skeletons Firecracker Earthquake The Log
Firecracker Electro Wizard
Goblin Cage P.E.K.K.A Skeletons Earthquake The Log Electro Wizard
Firecracker Earthquake Goblin Cage P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A The Log Electro Wizard
Skeletons Firecracker Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage Firecracker The Log Electro Wizard
Earthquake Goblin Cage The Log Firecracker Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
Firecracker Earthquake P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log
P.E.K.K.A Skeletons Goblin Cage The Log Electro Wizard
P.E.K.K.A Goblin Cage The Log Electro Wizard
P.E.K.K.A Skeletons Goblin Cage
Firecracker Skeletons Electro Wizard
P.E.K.K.A Skeletons Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Electro Wizard Skeletons Firecracker The Log
P.E.K.K.A Skeletons Goblin Cage
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage The Log Electro Wizard
P.E.K.K.A Skeletons Goblin Cage
Firecracker Goblin Cage
Electro Wizard Skeletons Firecracker Goblin Cage P.E.K.K.A The Log
Firecracker Earthquake Goblin Cage P.E.K.K.A The Log Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Earthquake The Log Electro Wizard
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log Electro Wizard
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Earthquake The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Earthquake
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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