My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Goblin Giant
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Rage Firecracker Earthquake Hog Rider Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel Rage Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Earthquake Barbarian Barrel Goblin Giant Mega Knight
Earthquake
Hog Rider Firecracker Barbarian Barrel Goblin Giant Mega Knight
Hog Rider
Firecracker Earthquake Rage Barbarian Barrel Mega Knight
Barbarian Barrel
Firecracker Earthquake Hog Rider Goblin Giant Mega Knight
Rage
Hog Rider Goblin Giant
Goblin Giant
Firecracker Earthquake Barbarian Barrel Rage
Mega Knight
Firecracker Earthquake Hog Rider Barbarian Barrel

Defense Synergies 0 9

Skeletons
Firecracker Earthquake Barbarian Barrel
Firecracker
Skeletons Earthquake Barbarian Barrel Mega Knight
Earthquake
Skeletons Firecracker Barbarian Barrel Mega Knight
Hog Rider
Barbarian Barrel
Skeletons Firecracker Earthquake Mega Knight
Rage
Goblin Giant
Mega Knight
Firecracker Earthquake Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Barbarian Barrel Goblin Giant
Skeletons Firecracker Mega Knight
Mega Knight Skeletons
Skeletons Firecracker Mega Knight
Firecracker Earthquake Barbarian Barrel Mega Knight
Barbarian Barrel Skeletons Firecracker Earthquake Mega Knight
Firecracker
Earthquake Barbarian Barrel Goblin Giant Mega Knight
Skeletons
Skeletons Firecracker Barbarian Barrel Mega Knight
Skeletons Firecracker Earthquake Barbarian Barrel Goblin Giant Mega Knight
Firecracker
Mega Knight Skeletons Earthquake
Mega Knight Firecracker Earthquake Barbarian Barrel
Mega Knight
Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Firecracker Barbarian Barrel
Earthquake Barbarian Barrel Firecracker Mega Knight
Mega Knight Firecracker Earthquake Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Mega Knight Skeletons Goblin Giant
Mega Knight Barbarian Barrel Goblin Giant
Skeletons Goblin Giant Mega Knight
Firecracker Skeletons Goblin Giant
Skeletons Goblin Giant
Mega Knight Goblin Giant
Mega Knight Skeletons Firecracker Barbarian Barrel
Skeletons Goblin Giant
Mega Knight
Mega Knight Goblin Giant
Mega Knight Skeletons Goblin Giant
Firecracker Mega Knight
Skeletons Firecracker Barbarian Barrel Goblin Giant
Mega Knight Firecracker Earthquake Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Earthquake Barbarian Barrel Goblin Giant
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Mega Knight
Firecracker Goblin Giant
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker
Firecracker Earthquake Barbarian Barrel
Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Mega Knight
Firecracker Earthquake Barbarian Barrel Mega Knight
Earthquake Mega Knight
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Mega Knight
Firecracker Earthquake Barbarian Barrel
Mega Knight
Firecracker Barbarian Barrel
Firecracker
Firecracker
Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Barbarian Barrel
Firecracker
Barbarian Barrel
Firecracker Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Barbarian Barrel Goblin Giant Mega Knight
Firecracker Mega Knight

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