My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Firecracker Inferno Tower Electro Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Earthquake Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Earthquake Mini P.E.K.K.A
Earthquake
Hog Rider Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Firecracker Earthquake Hog Rider The Log Electro Wizard
Hog Rider
Firecracker Earthquake The Log Mini P.E.K.K.A Electro Wizard
Inferno Tower
The Log
Hog Rider Earthquake Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 5 14

Skeletons
Firecracker Earthquake Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Firecracker
The Log Skeletons Earthquake Mini P.E.K.K.A Inferno Tower Electro Wizard
Earthquake
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Firecracker Earthquake
Hog Rider
Inferno Tower
The Log Electro Wizard Skeletons Firecracker Earthquake
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Skeletons Earthquake Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Firecracker The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Firecracker Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A The Log
The Log Skeletons Firecracker Earthquake Electro Wizard
Inferno Tower Electro Wizard Firecracker
Earthquake Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Skeletons Firecracker Earthquake The Log
Inferno Tower Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Earthquake The Log Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A The Log Electro Wizard
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard
Firecracker The Log Electro Wizard
Earthquake The Log Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A The Log Electro Wizard
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Inferno Tower Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Mini P.E.K.K.A
Firecracker Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Electro Wizard Skeletons Firecracker Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower
The Log Electro Wizard
Mini P.E.K.K.A Skeletons Inferno Tower
Firecracker
Inferno Tower Electro Wizard Skeletons Firecracker Mini P.E.K.K.A The Log
Firecracker Earthquake Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Earthquake The Log Electro Wizard
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log Electro Wizard
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker Electro Wizard
Firecracker Earthquake The Log
Earthquake Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker Earthquake
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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