My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Firecracker Elixir Golem Goblin Barrel Royal Ghost Little Prince
The Log
Skeletons Firecracker Elixir Golem Goblin Barrel Little Prince
Earthquake
Skeletons Firecracker Elixir Golem Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeletons Firecracker Elixir Golem Goblin Barrel P.E.K.K.A Royal Ghost Little Prince
Fireball
Firecracker Elixir Golem Goblin Barrel Little Prince
Poison
Firecracker Elixir Golem Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Elixir Golem Goblin Barrel Royal Ghost Little Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Goblin Barrel P.E.K.K.A
Elixir Golem
Firecracker Goblin Barrel The Log Royal Ghost
Goblin Barrel
Firecracker Elixir Golem P.E.K.K.A Royal Ghost
P.E.K.K.A
Firecracker Goblin Barrel The Log
The Log
Elixir Golem P.E.K.K.A Little Prince
Royal Ghost
Elixir Golem Goblin Barrel Little Prince
Little Prince
The Log Royal Ghost

Defense Synergies 2 9

Skeletons
Firecracker P.E.K.K.A The Log Royal Ghost Little Prince
Firecracker
The Log Skeletons P.E.K.K.A
Elixir Golem
Goblin Barrel
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Royal Ghost Little Prince
Royal Ghost
Skeletons The Log Little Prince
Little Prince
Skeletons The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Skeletons Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Firecracker P.E.K.K.A The Log
The Log Skeletons Firecracker Royal Ghost
Firecracker Little Prince
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Firecracker Royal Ghost Little Prince
Skeletons Firecracker The Log Royal Ghost
Firecracker
P.E.K.K.A Skeletons The Log
Firecracker P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
P.E.K.K.A The Log
Skeletons Firecracker P.E.K.K.A
Firecracker The Log Royal Ghost Little Prince
The Log Firecracker Royal Ghost Little Prince
P.E.K.K.A
Royal Ghost Firecracker P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost
Firecracker The Log Royal Ghost
P.E.K.K.A Skeletons The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Firecracker Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Firecracker
Skeletons Firecracker P.E.K.K.A The Log Little Prince
Firecracker P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost Little Prince

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