My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Witch Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Inferno Dragon
Giant Snowball
Skeletons Witch Electro Dragon Inferno Dragon
Zap
Skeletons Firecracker Witch Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Elixir Golem Witch
The Log
Skeletons Firecracker Elixir Golem Witch
Earthquake
Skeletons Firecracker Elixir Golem Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elixir Golem Witch Electro Dragon Inferno Dragon
Fireball
Firecracker Elixir Golem Witch Electro Dragon Inferno Dragon
Poison
Firecracker Elixir Golem Witch Electro Dragon
Lightning
Witch Electro Dragon Inferno Dragon
Rocket
Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Elixir Golem Fireball Freeze Inferno Dragon Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Elixir Golem Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Inferno Dragon
Elixir Golem
Firecracker Fireball Witch Electro Dragon Inferno Dragon
Fireball
Elixir Golem Freeze
Freeze
Fireball
Witch
Elixir Golem
Electro Dragon
Elixir Golem Inferno Dragon
Inferno Dragon
Firecracker Elixir Golem Electro Dragon

Defense Synergies 0 8

Skeletons
Firecracker Witch Electro Dragon Inferno Dragon
Firecracker
Skeletons Electro Dragon
Elixir Golem
Fireball
Freeze
Freeze
Fireball
Witch
Skeletons Electro Dragon
Electro Dragon
Skeletons Firecracker Witch Inferno Dragon
Inferno Dragon
Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Inferno Dragon Skeletons Firecracker Witch Electro Dragon
Witch Skeletons Freeze Electro Dragon Inferno Dragon
Witch Inferno Dragon Skeletons Firecracker Electro Dragon
Firecracker Fireball
Fireball Freeze Skeletons Firecracker Electro Dragon
Inferno Dragon Firecracker Fireball Freeze Witch Electro Dragon
Fireball Electro Dragon
Witch Inferno Dragon Skeletons
Skeletons Firecracker
Witch Skeletons Firecracker Fireball Freeze Electro Dragon
Inferno Dragon Firecracker Fireball Witch Electro Dragon
Skeletons Fireball Freeze Witch Electro Dragon
Fireball Firecracker Freeze Witch Electro Dragon
Inferno Dragon
Fireball Freeze Inferno Dragon
Skeletons Firecracker Fireball Witch Electro Dragon
Fireball Firecracker Witch Electro Dragon
Freeze Witch Firecracker Fireball Electro Dragon Inferno Dragon
Inferno Dragon
Firecracker Fireball Witch Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch
Fireball Firecracker Electro Dragon Inferno Dragon
Skeletons Witch Electro Dragon
Fireball
Skeletons Witch Inferno Dragon
Firecracker Fireball Skeletons Freeze Witch Electro Dragon
Skeletons Fireball Witch
Inferno Dragon
Freeze Electro Dragon Skeletons Firecracker Fireball Witch Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Witch Electro Dragon
Fireball
Skeletons Fireball Witch
Firecracker Fireball Witch Electro Dragon
Witch Electro Dragon Skeletons Firecracker Fireball Freeze Inferno Dragon
Firecracker Fireball Freeze Witch Electro Dragon Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Freeze
Fireball Firecracker
Firecracker Fireball Freeze Witch Electro Dragon
Firecracker Witch
Fireball Firecracker Freeze Electro Dragon
Fireball Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Freeze Electro Dragon
Firecracker Fireball
Firecracker Fireball Witch Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Freeze
Firecracker Fireball Electro Dragon
Firecracker Fireball Witch Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Firecracker Freeze Fireball Witch Electro Dragon
Witch Inferno Dragon
Firecracker Fireball Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball Firecracker
Firecracker Fireball Witch Electro Dragon
Electro Dragon Firecracker Fireball Freeze Witch
Fireball
Fireball Electro Dragon
Firecracker Fireball Freeze Electro Dragon
Firecracker Fireball
Fireball Freeze Witch Electro Dragon
Fireball Firecracker Witch Electro Dragon
Freeze
Fireball
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Freeze Witch
Firecracker Fireball Witch Electro Dragon
Electro Dragon Firecracker Fireball Freeze Witch
Inferno Dragon
Fireball Firecracker Electro Dragon

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