My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elixir Golem
The Log
Skeletons Firecracker Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Electro Dragon
Fireball
Firecracker Elixir Golem Electro Dragon
Poison
Firecracker Elixir Golem Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Elixir Golem Fireball Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Fireball Electro Dragon The Log
Fireball
Elixir Golem The Log Mega Knight
Electro Dragon
Elixir Golem Mega Knight
The Log
Elixir Golem Fireball Mega Knight
Mega Knight
Firecracker Fireball Electro Dragon The Log
Goblinstein

Defense Synergies 2 8

Skeletons
Firecracker Electro Dragon The Log
Firecracker
The Log Skeletons Electro Dragon Mega Knight
Elixir Golem
Fireball
The Log Mega Knight
Electro Dragon
Skeletons Firecracker The Log
The Log
Firecracker Fireball Skeletons Electro Dragon Mega Knight
Mega Knight
Firecracker Fireball The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon The Log
Skeletons Firecracker Electro Dragon The Log Mega Knight
Mega Knight Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Skeletons Firecracker Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Fireball Electro Dragon The Log Mega Knight
Skeletons
Skeletons Firecracker Mega Knight
Skeletons Firecracker Fireball Electro Dragon The Log Mega Knight
Firecracker Fireball Electro Dragon
Mega Knight Skeletons Fireball Electro Dragon The Log
Fireball Mega Knight Firecracker Electro Dragon The Log
Mega Knight
Fireball The Log Mega Knight Goblinstein
Mega Knight Skeletons Firecracker Fireball Electro Dragon
Fireball Mega Knight Firecracker Electro Dragon The Log
The Log Firecracker Fireball Electro Dragon Mega Knight
Mega Knight Firecracker Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball
Fireball Firecracker Electro Dragon The Log Mega Knight
Mega Knight Skeletons Electro Dragon The Log
Mega Knight Fireball The Log
Skeletons Mega Knight
Firecracker Fireball Goblinstein Skeletons Electro Dragon
Skeletons Fireball
Mega Knight
Electro Dragon Mega Knight Goblinstein Skeletons Firecracker Fireball The Log
Skeletons
Mega Knight Electro Dragon
Mega Knight Fireball The Log
Mega Knight Skeletons Fireball
Firecracker Fireball Electro Dragon Mega Knight
Electro Dragon Skeletons Firecracker Fireball The Log Goblinstein
Mega Knight Firecracker Fireball Electro Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight Goblinstein
Firecracker Fireball Goblinstein Electro Dragon
Firecracker The Log
Fireball The Log Firecracker Electro Dragon
Fireball The Log Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Electro Dragon The Log
Fireball Firecracker Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log Mega Knight
Fireball
Firecracker Fireball Electro Dragon The Log Mega Knight
Firecracker Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Electro Dragon The Log
Firecracker The Log Fireball Electro Dragon Mega Knight Goblinstein
Firecracker Fireball The Log Electro Dragon
Fireball Electro Dragon The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Goblinstein
Fireball
Fireball Electro Dragon The Log Mega Knight
Firecracker Fireball Electro Dragon
Mega Knight
Firecracker Fireball The Log
Fireball Electro Dragon Goblinstein
Fireball Firecracker Electro Dragon
The Log Fireball
Fireball Firecracker Electro Dragon Mega Knight
The Log Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball The Log Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

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