My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Dark Prince Electro Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Dark Prince Bandit
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker Dark Prince Bandit
Barbarian Barrel
Skeletons Firecracker Elixir Golem Dark Prince Bandit
The Log
Skeletons Firecracker Elixir Golem Dark Prince Bandit
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Dark Prince Electro Dragon Bandit
Fireball
Firecracker Elixir Golem Electro Dragon Bandit
Poison
Firecracker Elixir Golem Electro Dragon
Lightning
Dark Prince Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Elixir Golem Bandit Dark Prince Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Mirror Dark Prince Bandit Mega Knight
Elixir Golem
Firecracker Mirror Electro Dragon Bandit
Mirror
Firecracker Elixir Golem
Dark Prince
Firecracker Bandit
Electro Dragon
Elixir Golem Mega Knight
Bandit
Firecracker Elixir Golem Dark Prince Mega Knight
Mega Knight
Firecracker Electro Dragon Bandit

Defense Synergies 0 14

Skeletons
Firecracker Dark Prince Electro Dragon Bandit
Firecracker
Skeletons Mirror Dark Prince Electro Dragon Bandit Mega Knight
Elixir Golem
Mirror
Firecracker Electro Dragon Mega Knight
Dark Prince
Skeletons Firecracker Electro Dragon Bandit
Electro Dragon
Skeletons Firecracker Mirror Dark Prince
Bandit
Skeletons Firecracker Dark Prince Mega Knight
Mega Knight
Firecracker Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Skeletons Firecracker Dark Prince Electro Dragon Bandit Mega Knight
Mega Knight Skeletons Dark Prince Electro Dragon Bandit
Skeletons Firecracker Dark Prince Electro Dragon Bandit Mega Knight
Firecracker Dark Prince Mega Knight
Skeletons Firecracker Dark Prince Electro Dragon Bandit Mega Knight
Firecracker Electro Dragon
Electro Dragon Bandit Mega Knight
Skeletons
Skeletons Firecracker Dark Prince Bandit Mega Knight
Skeletons Firecracker Dark Prince Electro Dragon Bandit Mega Knight
Firecracker Electro Dragon
Mega Knight Skeletons Dark Prince Electro Dragon Bandit
Mega Knight Firecracker Dark Prince Electro Dragon
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Skeletons Firecracker Dark Prince Electro Dragon
Mega Knight Firecracker Dark Prince Electro Dragon Bandit
Firecracker Dark Prince Electro Dragon Bandit Mega Knight
Dark Prince Mega Knight Firecracker Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince Bandit
Bandit Firecracker Electro Dragon Mega Knight
Bandit Mega Knight Skeletons Dark Prince Electro Dragon
Dark Prince Mega Knight Bandit
Skeletons Dark Prince Bandit Mega Knight
Firecracker Skeletons Electro Dragon
Dark Prince Skeletons Bandit
Mega Knight Dark Prince
Electro Dragon Mega Knight Skeletons Firecracker Dark Prince Bandit
Skeletons
Mega Knight Dark Prince Electro Dragon
Mega Knight Dark Prince
Dark Prince Mega Knight Skeletons Bandit
Firecracker Electro Dragon Mega Knight
Electro Dragon Skeletons Firecracker Dark Prince
Mega Knight Firecracker Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Bandit
Electro Dragon Bandit
Firecracker Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Bandit
Electro Dragon
Firecracker Dark Prince Electro Dragon Bandit
Firecracker Electro Dragon
Firecracker Bandit
Firecracker Electro Dragon Bandit
Firecracker
Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Bandit Mega Knight
Firecracker Dark Prince Electro Dragon Bandit Mega Knight
Firecracker Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Dark Prince Electro Dragon Mega Knight
Firecracker Electro Dragon Bandit
Electro Dragon Bandit Mega Knight
Firecracker Bandit
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon Bandit Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Dark Prince Electro Dragon Bandit
Firecracker Electro Dragon
Firecracker Dark Prince Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Dark Prince Electro Dragon Mega Knight
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Dark Prince Bandit Mega Knight
Firecracker Electro Dragon Mega Knight

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