My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Electro Wizard Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Balloon Electro Wizard Lumberjack
Fireball
Firecracker Balloon Electro Wizard Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Fireball Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Balloon Lumberjack
Fireball
Freeze The Log Electro Wizard
Freeze
Balloon Fireball
Balloon
Freeze Lumberjack Firecracker The Log Electro Wizard
The Log
Fireball Balloon Lumberjack
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Firecracker The Log Electro Wizard

Defense Synergies 2 14

Skeletons
Firecracker The Log Electro Wizard Lumberjack
Firecracker
The Log Skeletons Electro Wizard Lumberjack
Fireball
The Log Freeze Electro Wizard Lumberjack
Freeze
Fireball Electro Wizard Lumberjack
Balloon
The Log
Firecracker Fireball Skeletons Electro Wizard Lumberjack
Electro Wizard
Skeletons Firecracker Fireball Freeze The Log Lumberjack
Lumberjack
Skeletons Firecracker Fireball Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Lumberjack Skeletons Firecracker The Log Electro Wizard
Lumberjack Skeletons Freeze Electro Wizard
Lumberjack Skeletons Firecracker Electro Wizard
Firecracker Fireball The Log Lumberjack
Fireball Freeze The Log Skeletons Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Fireball Freeze
Fireball The Log Electro Wizard
Skeletons Lumberjack
Skeletons Firecracker Electro Wizard Lumberjack
Electro Wizard Skeletons Firecracker Fireball Freeze The Log Lumberjack
Firecracker Fireball Electro Wizard
Lumberjack Skeletons Fireball Freeze The Log Electro Wizard
Fireball Firecracker Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Freeze The Log Electro Wizard Lumberjack
Skeletons Firecracker Fireball Electro Wizard Lumberjack
Fireball Firecracker The Log Electro Wizard Lumberjack
Freeze The Log Firecracker Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Firecracker Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Electro Wizard
Fireball Electro Wizard Firecracker The Log Lumberjack
Lumberjack Skeletons The Log Electro Wizard
Lumberjack Fireball The Log Electro Wizard
Skeletons Lumberjack
Firecracker Fireball Skeletons Freeze Electro Wizard
Skeletons Fireball Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Skeletons Firecracker Fireball The Log
Skeletons
Lumberjack
Fireball The Log Electro Wizard
Skeletons Fireball Lumberjack
Firecracker Fireball
Electro Wizard Skeletons Firecracker Fireball Freeze The Log Lumberjack
Firecracker Fireball Freeze The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Freeze The Log
Fireball Firecracker The Log
Firecracker Fireball Freeze
Firecracker The Log
Fireball The Log Firecracker Freeze
Fireball The Log Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball Freeze
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball Freeze
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Freeze The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Freeze
Fireball
Fireball The Log
Firecracker Fireball Freeze Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Freeze
Fireball Firecracker Electro Wizard
Freeze
The Log Fireball
Fireball Firecracker Electro Wizard Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Freeze The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Freeze The Log Electro Wizard
Fireball Firecracker

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