My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Sparky
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower Prince Sparky
Barbarian Barrel
Skeletons Firecracker Inferno Tower Sparky
The Log
Skeletons Firecracker Prince Sparky
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Prince Sparky
Fireball
Firecracker Inferno Tower Sparky
Poison
Firecracker Inferno Tower Sparky
Lightning
Inferno Tower Prince Sparky
Rocket
Inferno Tower Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Fireball Inferno Tower Prince Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Firecracker Fireball Inferno Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Prince Sparky Mega Knight
Fireball
Sparky Mega Knight
Inferno Tower
Prince
Mega Knight Firecracker Electro Giant
Electro Giant
Prince Sparky
Sparky
Firecracker Fireball Electro Giant
Mega Knight
Prince Firecracker Fireball

Defense Synergies 0 12

Skeletons
Firecracker Inferno Tower Prince Sparky
Firecracker
Skeletons Inferno Tower Prince Mega Knight
Fireball
Inferno Tower Mega Knight
Inferno Tower
Skeletons Firecracker Fireball Prince Mega Knight
Prince
Skeletons Firecracker Inferno Tower Electro Giant
Electro Giant
Prince
Sparky
Skeletons
Mega Knight
Firecracker Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Sparky
Inferno Tower Sparky Skeletons Firecracker Prince Mega Knight
Inferno Tower Prince Sparky Mega Knight Skeletons
Inferno Tower Prince Sparky Skeletons Firecracker Mega Knight
Firecracker Fireball Prince Sparky Mega Knight
Fireball Skeletons Firecracker Mega Knight
Inferno Tower Firecracker Fireball
Fireball Inferno Tower Electro Giant Sparky Mega Knight
Inferno Tower Sparky Skeletons Prince
Skeletons Firecracker Inferno Tower Prince Sparky Mega Knight
Skeletons Firecracker Fireball Electro Giant Mega Knight
Inferno Tower Firecracker Fireball
Inferno Tower Prince Sparky Mega Knight Skeletons Fireball
Fireball Sparky Mega Knight Firecracker Prince
Inferno Tower Sparky Prince Mega Knight
Inferno Tower Fireball Prince Electro Giant Sparky Mega Knight
Sparky Mega Knight Skeletons Firecracker Fireball Inferno Tower Prince
Fireball Mega Knight Firecracker Prince
Firecracker Fireball Mega Knight
Sparky Inferno Tower Prince
Mega Knight Firecracker Fireball Prince Electro Giant Sparky
Inferno Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Inferno Tower Prince Electro Giant Sparky
Fireball Firecracker Prince Mega Knight
Mega Knight Skeletons Inferno Tower Prince Sparky
Prince Mega Knight Fireball Inferno Tower Sparky
Inferno Tower Skeletons Prince Sparky Mega Knight
Firecracker Fireball Electro Giant Skeletons
Prince Sparky Skeletons Fireball Inferno Tower
Inferno Tower Mega Knight Prince Sparky
Mega Knight Skeletons Firecracker Fireball Inferno Tower Prince Sparky
Inferno Tower Skeletons Sparky
Mega Knight Inferno Tower Prince Sparky
Mega Knight Fireball Prince Electro Giant
Prince Mega Knight Skeletons Fireball Inferno Tower Sparky
Firecracker Fireball Electro Giant Sparky Mega Knight
Inferno Tower Electro Giant Sparky Skeletons Firecracker Fireball Prince
Mega Knight Firecracker Fireball Inferno Tower Electro Giant Sparky
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Fireball Prince Sparky
Fireball Firecracker Sparky Mega Knight
Firecracker Fireball Electro Giant
Firecracker Sparky
Fireball Firecracker
Fireball Firecracker
Fireball Prince Sparky
Firecracker Fireball Prince Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Prince Sparky
Firecracker Fireball Sparky
Firecracker Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Firecracker Fireball Prince Sparky Mega Knight
Firecracker Fireball Electro Giant Mega Knight
Fireball Prince Sparky Mega Knight
Fireball
Prince Sparky
Fireball
Firecracker Electro Giant Fireball Sparky Mega Knight
Firecracker Fireball Sparky
Fireball Prince Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Fireball Electro Giant Sparky
Firecracker Fireball Electro Giant
Fireball Sparky
Fireball Sparky Mega Knight
Firecracker Fireball Sparky
Prince Sparky Mega Knight
Firecracker Fireball Sparky
Fireball Prince
Fireball Firecracker
Fireball
Fireball Firecracker Prince Sparky Mega Knight
Firecracker Fireball
Fireball Electro Giant Sparky
Firecracker Prince Sparky Mega Knight
Electro Giant Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Prince Electro Giant Sparky Mega Knight
Prince Sparky
Fireball Firecracker Sparky Mega Knight

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