My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill Skeleton King
Giant Snowball
Skeletons Wall Breakers Goblin Drill Skeleton King
Zap
Skeletons Firecracker Inferno Tower Wall Breakers Goblin Drill Skeleton King
Barbarian Barrel
Skeletons Firecracker Inferno Tower Wall Breakers Goblin Drill Skeleton King
The Log
Skeletons Firecracker Wall Breakers Goblin Drill Skeleton King
Earthquake
Skeletons Firecracker Inferno Tower Goblin Drill Skeleton King
Arrows
Skeletons Firecracker Wall Breakers Goblin Drill Skeleton King
Royal Delivery
Skeletons Firecracker Wall Breakers Goblin Drill Skeleton King
Fireball
Firecracker Inferno Tower Wall Breakers Goblin Drill Skeleton King
Poison
Firecracker Inferno Tower Goblin Drill Skeleton King
Lightning
Inferno Tower Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Firecracker Fireball Goblin Drill Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Wall Breakers Goblin Drill
Fireball
Goblin Drill Wall Breakers The Log Skeleton King
Inferno Tower
Wall Breakers
Goblin Drill Firecracker Fireball The Log Skeleton King
Goblin Drill
Fireball Wall Breakers Firecracker The Log Skeleton King
The Log
Fireball Wall Breakers Goblin Drill
Skeleton King
Fireball Wall Breakers Goblin Drill

Defense Synergies 3 9

Skeletons
Firecracker Inferno Tower The Log
Firecracker
The Log Skeletons Inferno Tower
Fireball
The Log Inferno Tower Goblin Drill
Inferno Tower
The Log Skeletons Firecracker Fireball Goblin Drill Skeleton King
Wall Breakers
Goblin Drill
Fireball Inferno Tower The Log
The Log
Firecracker Fireball Inferno Tower Skeletons Goblin Drill
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log
Inferno Tower Skeletons Firecracker Goblin Drill The Log
Inferno Tower Skeletons Goblin Drill
Inferno Tower Skeletons Firecracker Goblin Drill Skeleton King
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker
Inferno Tower Firecracker Fireball
Fireball Inferno Tower The Log
Inferno Tower Skeletons Goblin Drill Skeleton King
Skeletons Firecracker Inferno Tower
Skeletons Firecracker Fireball Goblin Drill The Log Skeleton King
Inferno Tower Firecracker Fireball
Inferno Tower Goblin Drill Skeletons Fireball The Log
Fireball Firecracker Goblin Drill The Log Skeleton King
Inferno Tower Goblin Drill Skeleton King
Inferno Tower Fireball Goblin Drill The Log
Skeletons Firecracker Fireball Inferno Tower Goblin Drill
Fireball Firecracker Goblin Drill The Log
Goblin Drill The Log Firecracker Fireball
Inferno Tower Goblin Drill
Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Inferno Tower
Fireball Firecracker The Log
Skeletons Inferno Tower The Log
Fireball Inferno Tower The Log
Inferno Tower Skeletons Goblin Drill
Firecracker Fireball Skeletons
Skeletons Fireball Inferno Tower
Inferno Tower
Skeletons Firecracker Fireball Inferno Tower The Log
Inferno Tower Skeletons Goblin Drill
Inferno Tower
Fireball The Log
Skeletons Fireball Inferno Tower Skeleton King
Firecracker Fireball
Inferno Tower Skeletons Firecracker Fireball Goblin Drill The Log Skeleton King
Firecracker Fireball Inferno Tower The Log Skeleton King
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Goblin Drill The Log
Firecracker Fireball The Log
Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Firecracker Fireball The Log Skeleton King
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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