My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram Little Prince
Zap
Skeletons Firecracker Battle Ram Little Prince
Barbarian Barrel
Skeletons Firecracker Battle Ram Little Prince
The Log
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Battle Ram P.E.K.K.A Little Prince
Fireball
Firecracker Battle Ram Little Prince
Poison
Firecracker Little Prince
Lightning
Mini P.E.K.K.A Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Little Prince Fireball Mini P.E.K.K.A Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Fireball
Battle Ram The Log Little Prince
Mini P.E.K.K.A
Firecracker The Log Little Prince
Battle Ram
The Log Firecracker Fireball P.E.K.K.A
P.E.K.K.A
Firecracker Battle Ram The Log
The Log
Battle Ram Fireball Mini P.E.K.K.A P.E.K.K.A Little Prince
Little Prince
Fireball Mini P.E.K.K.A The Log

Defense Synergies 4 10

Skeletons
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Little Prince
Firecracker
The Log Skeletons Mini P.E.K.K.A P.E.K.K.A
Fireball
The Log Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
The Log Skeletons Firecracker Fireball
Battle Ram
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Skeletons Little Prince
Little Prince
Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Skeletons Firecracker
Firecracker Fireball Little Prince
Fireball P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Little Prince
Skeletons Firecracker Fireball The Log
Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball The Log
Fireball Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Skeletons Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Firecracker The Log Little Prince
The Log Firecracker Fireball Little Prince
Mini P.E.K.K.A P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball P.E.K.K.A
Fireball Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A
Firecracker Fireball Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Firecracker Fireball
Skeletons Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log Little Prince
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Little Prince
P.E.K.K.A
Fireball Firecracker

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