My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Wall Breakers Inferno Dragon
Zap
Skeletons Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Wall Breakers
The Log
Skeletons Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Wall Breakers Inferno Dragon
Fireball
Firecracker Wall Breakers Inferno Dragon
Poison
Firecracker
Lightning
Mini P.E.K.K.A Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Wall Breakers Inferno Dragon Monk
Fireball
Wall Breakers The Log
Mini P.E.K.K.A
Firecracker The Log
Wall Breakers
Firecracker Fireball The Log
The Log
Fireball Mini P.E.K.K.A Wall Breakers
Inferno Dragon
Firecracker
Monk
Firecracker

Defense Synergies 3 8

Skeletons
Firecracker Mini P.E.K.K.A The Log Inferno Dragon Monk
Firecracker
The Log Skeletons Mini P.E.K.K.A
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Firecracker Fireball
Wall Breakers
The Log
Firecracker Fireball Mini P.E.K.K.A Skeletons Inferno Dragon
Inferno Dragon
Skeletons The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker The Log Monk
Mini P.E.K.K.A Skeletons Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker Monk
Firecracker Fireball Mini P.E.K.K.A The Log Monk
Fireball The Log Skeletons Firecracker
Inferno Dragon Firecracker Fireball
Fireball The Log Monk
Mini P.E.K.K.A Inferno Dragon Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Firecracker Fireball The Log
Inferno Dragon Firecracker Fireball
Mini P.E.K.K.A Skeletons Fireball The Log
Fireball Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Monk Fireball Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Firecracker Fireball Mini P.E.K.K.A
Fireball Firecracker The Log
The Log Firecracker Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball
Fireball Firecracker Mini P.E.K.K.A The Log Inferno Dragon Monk
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log Monk
Skeletons Mini P.E.K.K.A Inferno Dragon
Firecracker Fireball Skeletons Monk
Mini P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A Inferno Dragon
Skeletons Firecracker Fireball Mini P.E.K.K.A The Log Inferno Dragon Monk
Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Monk Fireball The Log
Mini P.E.K.K.A Skeletons Fireball
Firecracker Fireball
Skeletons Firecracker Fireball Mini P.E.K.K.A The Log Inferno Dragon Monk
Firecracker Fireball Mini P.E.K.K.A The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Monk
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Monk Firecracker
Fireball Mini P.E.K.K.A
Firecracker Monk Fireball The Log
Fireball Monk Firecracker
Firecracker Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Monk Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log Monk
Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
Firecracker The Log Fireball
Inferno Dragon
Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log Monk
Fireball
Fireball Firecracker Monk
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Monk Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Monk
Inferno Dragon
Fireball Firecracker Monk

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