My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Furnace Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram Furnace Lumberjack
Zap
Skeletons Firecracker Battle Ram Furnace
Barbarian Barrel
Skeletons Firecracker Battle Ram Furnace Royal Ghost Lumberjack
The Log
Skeletons Firecracker Battle Ram Furnace Lumberjack
Earthquake
Skeletons Firecracker Furnace
Arrows
Skeletons Firecracker Furnace
Royal Delivery
Skeletons Firecracker Battle Ram Royal Ghost Lumberjack
Fireball
Firecracker Battle Ram Furnace Lumberjack
Poison
Firecracker Furnace
Lightning
Battle Ram Furnace Lumberjack
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Royal Ghost Fireball Battle Ram Furnace Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Battle Ram Lumberjack
Fireball
Battle Ram The Log
Battle Ram
The Log Firecracker Fireball Furnace Royal Ghost Lumberjack
Furnace
Battle Ram Royal Ghost
The Log
Battle Ram Fireball Lumberjack
Royal Ghost
Battle Ram Furnace Lumberjack
Lumberjack
Firecracker Battle Ram The Log Royal Ghost

Defense Synergies 2 11

Skeletons
Firecracker Furnace The Log Royal Ghost Lumberjack
Firecracker
The Log Skeletons Lumberjack
Fireball
The Log Lumberjack
Battle Ram
Furnace
Skeletons Royal Ghost Lumberjack
The Log
Firecracker Fireball Skeletons Royal Ghost Lumberjack
Royal Ghost
Skeletons Furnace The Log
Lumberjack
Skeletons Firecracker Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Lumberjack Skeletons Firecracker Furnace The Log
Furnace Lumberjack Skeletons
Lumberjack Skeletons Firecracker Furnace
Firecracker Fireball The Log Lumberjack
Fireball The Log Skeletons Firecracker Furnace Royal Ghost Lumberjack
Furnace Firecracker Fireball
Fireball The Log
Skeletons Furnace Lumberjack
Skeletons Firecracker Royal Ghost Lumberjack
Skeletons Firecracker Fireball Furnace The Log Royal Ghost Lumberjack
Firecracker Fireball Furnace
Furnace Lumberjack Skeletons Fireball The Log
Fireball Firecracker Furnace The Log Royal Ghost Lumberjack
Furnace Lumberjack
Fireball Furnace The Log Lumberjack
Skeletons Firecracker Fireball Furnace Lumberjack
Fireball Firecracker Furnace The Log Royal Ghost Lumberjack
Furnace The Log Firecracker Fireball Royal Ghost Lumberjack
Lumberjack
Royal Ghost Firecracker Fireball Furnace The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Furnace Royal Ghost
Fireball Firecracker The Log Royal Ghost Lumberjack
Lumberjack Skeletons Furnace The Log
Lumberjack Fireball The Log
Skeletons Lumberjack
Firecracker Fireball Furnace Skeletons
Skeletons Fireball Furnace Lumberjack
Lumberjack
Skeletons Firecracker Fireball The Log
Skeletons
Lumberjack
Fireball The Log
Skeletons Fireball Lumberjack
Firecracker Fireball Furnace
Skeletons Firecracker Fireball Furnace The Log Lumberjack
Firecracker Fireball The Log Royal Ghost
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Royal Ghost
Firecracker Fireball The Log Royal Ghost
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Furnace The Log
Firecracker Fireball Furnace
Firecracker Furnace The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Lumberjack
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Furnace The Log
Firecracker Fireball Furnace The Log
Firecracker Fireball Furnace The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Furnace
Firecracker Fireball The Log Royal Ghost
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Furnace
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Royal Ghost
Fireball Firecracker

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